This is an article from a fellow kongregator venturakid94. So if you see him give your thanks to him becuase he is the man behind the guide.
The Several Journeys of Reemus Chapter Two
Room 1: Inside of barn
1. Barrel
2. Barrel
3. Mousetrap
4. Above the pig food container
5. Shovel in the background
6. Bucket in front left
7. Other shovel
8. Ladder
9. Hay
10. Slug twice
Room 2: Campfire
1. Bird
2. Ropes around Reemus
3. QUICKLY get the bag that the monster was hiding
4. Knives
5. Honey Jar
6. Reemus’ ropes again
7. Liam’s foot twice
Room 3 : Trees
1. Bird-thing
2. Bush in the bottom right
3. Black flower
4. Plant with many holes (at Liam’s feet)
5. Bird-thing again
6. Plant with pinkish balls behind Liam
7. Rightmost air-blowing plant
8. Dislodged plant
9. Root of darker tree
10. Dislodged plant
Room 4 : Woods with bird and beaver and room to the right
1. Electric bug
2. Pink plant twice
3. Slug that the bird is carrying
4. Electric bug
5. (Right room) Pink Plant
6. (Left Room) Beaver
7. Pointy branch
8. (Right room) Top left of rock on bottom right
9. (Left room) Bone on left
10. (Right Room) Purple thing right of bird
11. QUICKLY click on plant
12. Slug in birds feet
Room 4: Outside Hive
NOTE: There are four rooms, and you can play as either Reemus or Liam. After each step I’ll write R or L, and 1, 2, 3, or 4 depending on the room (1 is leftmost)
1. Big yellow flower – R1
2. Walk back to room 4 – R4
3. Donuts in front – R1
4. Dirt pile on ground – R2
5. Walk back to Liam – R4
6. Adjust the sacks to be the highest they can – L3
7. Bird – L3
8. Sticks poking out on the bottomleft of the leftmost “tree” – L2
9. Berry – R2
10. Walk to the right – L4
Room 5 : Honeycomb 8
1. Reemus – Carcass on bottom left, plant on bottom right
2. Reemus – Biggest mushroom thing on ground
3. Reemus – Adjust the slugs (Starting in the way back), to make the light hit the mushroom with weed in it
4. Liam – Pink railing behind him, then the biggest root coming out from the ceiling
5. Liam – Bear
6. Liam – Hole
7. Liam – Animal carcass twice
8. Reemus – Detatched wire (at his feet)
Last room – There are 3 ways to do this.
The first Is Coward-Coward
1. Click the frog
2. Go right twice
3. Go left 3 times
Next is Coward-Lucky
1. Frog
2. Right twice
3. Left twice
4. Right
5. Click the parasite
Last is Hero-Hero
1. Pineapple thing
2. Hamsters
3. Frog
4. Arrows
5. Right twice
6. Left twice, hamster twice
7. Right, cactus
8. Left, fire on cactus
9. Right, bird
10. Right, parasite
Thanks for reading,
~Venturakid94
*Special thanks to gghhuuyy for helping me beat the game. *
Tuesday, December 16, 2008
Monday, December 15, 2008
Dinowaurs Nearing Release
I got this email today:
Sorry if there's a couple of spoilers in there, but the important thing is that Dinowaurs is going to be released very soon now.
Hello!
Just like all your favorite horror movies, the Dinowaurs beta is back one final time...for vengeance. We're wrapping things up with Dinowaurs and we're having one final testing to try to iron out any remaining kinks. The game is 99% complete at this point, with only a couple of small tweaks and improvements left to make, so you can really kick the tires and see if you can make it break. We've also changed some balance things, made certain weapons more powerful, lessened others, added a cooldown limitation to the jetpack, stuff like that. You guys playing games and telling us how these changes feel to you is just as important as bug-finding.
Sorry if there's a couple of spoilers in there, but the important thing is that Dinowaurs is going to be released very soon now.
Sunday, December 14, 2008
Review Subject -- Pel
If you like retro-style graphics, retro sounds, pong-esque gameplay, and frantic button mashing to bounce some brightly colored pixels across the screen, Pel is the game for you.Graphics: 8/10 - Can't go wrong with retro style graphics, and this game is just that. Your character, the bar at the bottom of the screen, isn't an intricately designed character model, or a convoluted patten, it's just a bar. A grey bar. Your goal is to get the brightly colored squares from one side to the other, and the squares leave colored trails as they do so. All along the way it is beautifully animated.
Gameplay: 9/10 - As I've said in the past: Simple is good. This game follows that rule, and it pays off. The game's play consists of moving a bar from the left, middle, and right sides of the screen, bouncing Pels, or little squares, across the screen. There are powerups for you to get, such as "Double Paddle", "Extra Life" (You get to miss three Pels, then game over.), and "AutoPilot". As you play, the gameplay gets a lot harder, and you find yourself dashing to get to the Pels, just before they fall too far down.
Sound: 6/10 - The sound is pretty cool, although after about ten minutes of gameplay, the constant beeping noises get very annoying. The reason they get annoying is because the entirety of the sounds are different tones of beeps and boops. Luckily, there's a mute button.
Difficulty: 9/10 - If you get past a score of 30,000, and you still think the game is easy, I bow down to you. This game is really hard, or it gets to be. As you play, the difficulty steadily rises, and more and more "pels" are crossing the screen at once. All the time you are frantically mashing left to right and back left again desperately hoping your bar will reach that blue Pel before it falls.
Replayability: 10/10 - The game is insanely hard. After you lose your final life, you'll find yourself panting and ready to smash your keyboard into oblivion. Yet you play again. Always hoping to get a higher score, and even when you succeed, you play again. No matter what, you'll always keep coming back to Pel trying to get just a little higher score.
Total Score: 42/50
Final Score: (Not an average) -- 4.5/5
In conclusion, Pel is a fast-paced game that will always keep you coming back for more, despite it's very annoying sounds. Every time you come back to play again, you'll witness again the great animation and graphics, as simple as they are.
Pel is definitely worth a play, at least, if you haven't played it already.
~PlatinumIce
----------------------
Play Pel Here!
Play Pel Here!
----------------------------------
Friday, December 12, 2008
Aether Walkthrough
On each planet there is a different challenge to do, this is how you do them.
1. Pink Planet (Gravida) - he planet is in a similar shape to the beast. Enter the ‘mouth’ to get to the ‘core’. Then lick the floating crystals without falling and landing on the ‘core’.
2. Dark blue planet (Malaisus) - Eat only the 9-worm like fish. Don’t eat the giant one or the ones in the background
3. Yellow Planet (Bibulon) - Stand on the four lower moons to make their orbits crash into the planet.
4. Green planet (Debrasa) - Spin around the little moons that emit the green glow onto the planet. You will have to spin until the moon explodes.
5. Blue planet (Earth) - Return to earth after you’ve completed the other planets.
Enjoy your newly earned 15 points. :)
Thursday, December 11, 2008
The Majesty of Colors.
A: Save person/Give Fish/Save boy
B: Save person/Give Fish/Let boy die
C: Kill person/Killed by boat
D: Kill person/Destroy boat/Killed by sub
E: Kill person/Destroy boat/Destroy sub
Here is a YouTube video is you would rather watch it:
http://www.youtube.com/watch?v=53GwCg_yP8s
(I don't recommend the video because it is almost nine minutes.)
Enjoy your 20 points. :)
Kongai Badges
Well it has finally come everyone. Kongai has badges! I personally don't care for them but others are excited. It has been a long time coming for Kongregate's CCG to get some badges and here they are. There are three an easy, medium, and hard. Defeat the kong-bot once to get the easy badge and then beat 10 people in ranked matches and make 3 interceptions to get the medium. The one I am not pleased with is the hard badge in which you have to get to skill rank 20. But since I am a badgeaholic I will still go for all of them. Good luck and keep on collecting the cards to make these much easier.
~hipcheck
~hipcheck
Wednesday, December 10, 2008
SeppuKuties
Hey everyone I know that SeppuKutties just got badges and that it is a great game. If you want to get that second hard badge and collect your 80 points then check out this video from my buddy Tasselfoot. http://www.youtube.com/watch?v=z0UFWTUs8oM. It will get you down to 24 lives left and you will have to find just one more level to lose one less. It wasn't that hard and neither were any of the badges. So good luck and that is all the help you should need. If you need any more help just ask me hipcheck on Kongregate. Leave me a shout or find me in chat.
~hipcheck
~hipcheck
Monday, December 8, 2008
Cain Solomon
Stats:
HP: 70
Physical Defense: 3
Light Defense: 1
Dark Defense: 5
Innate: When below 30% HP, moves do 50% more damage.
General Use:
Cain Solomon is fairly versitale. He has a solid, close range move that can interrupt and a slow, long-range attack that can kill a lot of other characters in 2 moves. Still, he's weak against characters that are resistant to dark attacks and his moves are somewhat slow. Of course, slow moves are a two-edged sword when paired with his innate.
Cain Solomon's innate is useful. A lot of people try to get Cain in his innate zone, but that's not helpful, especially since his moves aren't that fast. Rather, what people should do is intimidate the enemy. When the enemy can only bring you into your innate zone, that's horrible for you.
Suggested Items:
Phylactery: That 30% chance to leave you alive can be deadly for the opponent, especially since your moves are slow.
Necronomic Tomes: Adds to your already-powerful moves' attack. However, it could possibly heal you out of your innate zone, so be careful of that
Notable Matchups:
vs Anex: This one's pretty interesting since they both have the same innate ability. If they're at their base health (70 and 70), then the range determines who wins. If they're at far, Anex wins hands down, but if they're close, Cain usually wins unless Anex has a sharpening stone.
Other things:
Because of a bug called the host bug, Cain may or may not benefit from his innate if he's killed with a move of the same speed that he's using.
See Also:
http://kongregate.wikia.com/wiki/Cain_Solomon
Subscribe to:
Posts (Atom)