Wednesday, December 31, 2008

Review Subject -- Epic War 2

Alright, now that the holiday season is (mostly) over, I'm here with another review. This time it's for the game "Epic War 2", which is the sequel to a game greg called "The best ever" and is this week's challenge. So, let's get to the part where I give my opinion on the game.

Before I begin the review, just let me say that I'm going to place a new section in my reviews called "Review at a glance" for those times when you don't have the time to read the full review, or you just want to hurry and play the game. It will be in red, and bold, to stand out. :)
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BEGIN REVIEW
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Graphics: (8/10) -- The graphics in the game are very good, especially the backgrounds. The backgrounds are very artistic, and I could spend an entire battle lost in the swirls and depths of the art placed behind the action. The units themselves, however, are not amazing. They're not "bad" persay, just bland. They don't "catch your eye". Summary: Don't expect any special graphics other than the backgrounds, which are amazing.

Sound: (6/10) -- Sound is pretty good in this game. The main problem with it is the repetitiveness of the music. I just find myself not being mesmerized at all by the music, and I just sort of forget the music is even playing. The sound effects, however, are pretty good. They serve their purpose and match the mood of the game. Summary: Music = repetitive.

Gameplay: (6/10) --
The gameplay would be amazing in this game, if not for three key factors ripping it to shreds. Number one: The autofire. To purposely put it in there is just to ruin your game. Secondly: Monotonous gameplay. If rudy_sudarto would have put something in there to keep you playing, it would have been much better. Third: Weak unit spam. You can autofire your bow for half an hour while charging mana, and unleash a barrage of your weakest units. Insta-win. Insta-wins without challenge makes for horrible gameplay. Summary: The gameplay is good for a while, but just gets boring and has a few factors that ruin it if you play long enough to notice them.

Controls: (9/10)
-- Controls are excellent. The reason for them being excellent is because you can control the entire game with the mouse, or play the whole game with a series of hotkeys if you wish. Summary: If you are worried that the controls will suck in this game, don't. You can play the entire game with the mouse OR keyboard.

Difficulty: (5/10)
-- This game is laughably easy if you combine two of the game's fatal flaws: Autofire and weak unit spam. The bosses do, however, provide some challenge. Summary: It's an easy game, but the bosses are hard.

Replayability: (6/10)
-- I haven't exactly beaten the game, but there are three different races to play as, and eighteen levels per race. If you want to get maximum play time out of this game, you can get three playthroughs out of it. That should be enough for a pretty good score, right? Wrong. Playing those eighteen levels two more times after beating the main game is very monotonous. But, since there is so much to do in this game, it scores a six. Summary: You can play through the game as three different races, so if you want to play this game to 100%, it might take you a good bit.

Final Score: 40/60 -- 3.5/5 (4/5 rounded)

REVIEW AT A GLANCE:
Epic war II is definately worth a play, and the replayability is really good if you like the game. The controls are excellent, yet the game has three main flaws gameplay wise. The main two of those three being autofire and weak unit spam. The graphics and sound aren't anything special, but the backgrounds are splendid. Epic War II is not a hard game, aside from bosses.
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END REVIEW
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PLAY EPIC WAR II HERE!


Tuesday, December 23, 2008

More Kongai Videos



High Quality: http://www.youtube.com/watch?v=QCkS1L-rAho&fmt=18

I upload Kongai videos every once in a while. Search Youtube for "EsIeX3" and you'll find my videos easily.

Mud and Blood 2

I have absolutely fallen in love with this game. It is updated constantly and if you visit the forums you can get your input in what changes are made. I recommend this game to anyone who has free time or wants some easy badges. You can play the game here. The hard badge involeves surviving through wave 50 with less than 11 casualties. This doesn't sound very easy but it really is. Just don't send out more than 10 people and you will be fine. I prefer using a spec ops with a BAR becuase he can do major damage. Snipers can be good but sometimes take to long to take shot. And officers are a must just for the concentrate fire when you really need to stop a certain enemy. Just try things out your way and have fun with it. And if you play now sometimes Santa comes strolling onto the field and if you are not nice (kill) him you get a ribbon.

~hipcheck

Shift 2 Walkthrough

Here is a video I made a while back for Shift 2. It will get you the alternate ending in which you live and in the description it tells you how to get the normal ending as well. So check it out here. I will upload to blogger video later.

~hipcheck

An interview with Damijin!

Do we know him?
Of course we do.
He's Mike, who has been an admin before.
Today, he is a moderator and a developer.


Damijin

Juze: Okay, well first of all, thanks for having your time for KCG.

damijin: Happy to be involved :)

Juze: You were an admin before. What made you to quit it?

damijin: Ultimately, my passion has always been with game development. I was really happy to work with Kong for a year and a half, and I'm still really cool with Jim, Emily, and everyone else -- but I wanted to make games, and I couldn't do that as a community manager.

Juze: So you really do like to create games?

damijin: Yep, I love the creative process in it. I like having something that I made. Something that other people can play and enjoy. Oh Buoy actually took almost a year to develop. It was my first game, and it was a good learning experience. I didn't really understand what flash gamers wanted. Even though a lot of people enjoy it, I think I can do a lot better at reaching masses. My second game, Pyro, will be released sometime in the next 12 hours I hope! Oh Buoy took so long to make because my programmer was in school, and could only work on it when he was home. I was working, so my time was bad too. That experience is why I wanted to work full time on games, and leave my job. My new programmer, Arkatufus, is also working full time. He's also really great at what he does :)

Note by Juze: Oh Buoy! can be played here!

Juze: Wow, that's alot of text. Tell me about your new upcoming game, Pyro.

damijin: So, Pyro is a puzzle game, but a different type. It's based heavily on physics, and has a really awesome fire effect thats generated procedurally by code. In each level, there's several unlit torches, and you grab and throw a fireball at them to light enough to pass on to the next level. You have to a lot of tricky shots and it can get really hard.

Juze: Did you became first a moderator on Kong, or were you promoted directly as an admin?

damijin: I was a moderator first for several months.

Juze: Why did you/Kong wanted you to become as an admin?

damijin: I never expected that to happen, and never asked for it actually. Kongregate needed to hire someone for a relatively simple job. They needed someone who could work when everyone else was at home, so, nights and weekends. My job was mostly to make sure the site didnt crash, and also a little bit of quality assurance testing. Greg IMed me on day and just said "So we went out to lunch, and we'd like to offer you a job." Jim called me on the phone, we worked out the specifics, and I started in a few days. Once I was in, I worked myself into a strong role in community and support. They eventually extended me from a part time employee to full time, and then salaried with benefits and all that.

Juze: Do you have anything else you might wanna say?

damijin: Thanks for the interview Juze, I hope Pyro does well! Otherwise I might have to beg Jim and Emily for my job back :-P.

Juze: Haha, thanks for your time Dami. See you later! :)

Juze: (to: damijin): Oh, and merry xmas!

Saturday, December 20, 2008

Kongai Vid

Hey guys, here's a video of a Kongai game I played. I used an Onimaru/Flash, Marquis/Necro, and Zina/DP deck. Contradanza used an Ambrosia/Tomes, Popo/Mask, and Yoshi/Gen's insig.






That Flash Powder saved my Oni's ass against Ambrosia. IMO I played horribly against that Ambro and I should have done way better, but meh. I forgot about spectral choke and didn't push far when I needed to. He made a couple pretty bad mistakes too, forgetting about spectral choke too and losing his yoshiro first.

BTW, I highly recommend going to youtube and playing this at high quality rather than normal quality. Everything is much clearer in high quality.

Double Points Weekend

Double Points Weekend

The only thing better than Kongregate points is double Kongregate points! In fact, it's about twice as good!

Thanks to a sponsorship from Games for Windows - LIVE, not only is there an extra set of badges this week in Mechanical Commando

, but these badges will award double points through this weekend! Once the rightfully dreaded Monday hits, these bonus points will vanish along with your weekend, so be sure to visit Kongregate
soon to participate in this event.

Never before has there been such a justifiable reason for mechanical warfare.

Earn Double Points now

Friday, December 19, 2008

Unofficial Kongai Tournament

http://www.kongregate.com/forums/1/topics/29815
- it is a 3 card tournament
- no double elimination + “best two out of three”
- room for 32 players this time. If I don’t manage to gather enough participants, I’ll cut it down to 16.
- normal decks this time. There were many complaints during random deck tournament (that luck is decisive when it comes to randomization of decks)
- It will take place on 27th of December, time: unknown yet, I’ll let you know in couple of days, place:Room 40
- Make sure you know when the tournament starts in your time zone. There are always problems with that.
- In order to participate, you have to have at least 500 rank points, at the moment of registering.
- If you’re late, you have 5 minutes to show up, then you are replaced.
- You can join even though there are no spots left. You will be put on a reserve list. All guys from the reserve list are supposed to appear as well.
- Let me know if you cannot participate.
- That was never specified earlier: draws count as win for both players.
Good luck and have fun for everybody that's participating