Friday, November 20, 2009

Walkthrough for "Tower of Greed"

This is my first guide! SQUEEEE!

Well, to start off with, you need the controls. Now, as you SHOULD be playing on Kong, you can just scroll down, but I'll save you the time

Arrow Keys or WASD to move
Space or J to jump/confirm
Shift or K to use item/cancel
Enter or P to pause
M to mute

Anyway, first off, the easy badge and card. You should be able to get these in one run. I recomend trying to get all the gems for the first 3-4 floors, and if you can't, just play through it a few times to get used to the levels, as they repeat. If you find a bag with a blue thing on it, pick it up to get an item. There are 4 items.

Skull (grey): Kills any enemies on screen, and about an inch allowance on the top and bottom.
Shield (pink): Makes it impossible for enemies/spikes to knock you back. Not very useful.
Gem magnet (green): Attracts all gems on screen, also with a 1 inch allowance.
Hourglass (yellow): Stops time for roughly 5 seconds.

The first time you get each item, use it quickly, to get a trophy each. If you pick up an item bag while you have an item, you will get another trophy. If you use a gem magnet or a skull on nothing, you will get another trophy each. Run into an enemy with frozen time = yet ANOTHER trophy.

Anyway, you should get 25k by about floor 11. If not, you won't be able to leave until floor 15 anyway, so you have plenty of time. After every 5th floor there is a row of 6 Blue gems, so you should have at least 12 by then. I had 28, so it's not hard to do.

So, the hard badge. Actually considerably easy, considering that you can get your first 10-15 trophies in 10 floors, and there are at least 20 that can be accomplished by nothing but getting an item, an timing its use. Check out the trophy page and target each one specifically. If you are good you can get 50 within an hour. If you have trouble, just stop trying to get gems, and go up normally. You should be able to reach at least floor 50, just don't get greedy. By the time you get that high though, you will have collected a lot of gems/floors/item uses for your overall total.

The impossible is actually considerably easy in comparison to others, you just need to know what you are doing. Just follow my protips and get used to the level pattern and it should be cake.


PROTIP 1: Green = $50, Blue = $500 and White = $5000. Don't let that suck you in however. When going for cash, green gems are still worth a lot. Also, never go the for white gem on the staircase like portion of the level. You can't survive unless you get an hourglass powerup. It's not worth it.

PROTIP 2: If you are about to get a new power-up, just use the one you have already. It counts towards a trophy set.

PROTIP 3: Speed is NOT of the essence. If you are going faster than the scroll is, just relax. You will probably just jump into an enemy and not be able to recover if you keep jumping off-screen.

Anyway, that's it for now, see you all next badge set! (Or maybe even sooner o.o)

Thursday, November 19, 2009

Copy Cat

"Monkey see-Monkey do"- This is the golden rule throughout this game. Copy Cat is a puzzle game in a style much similar to Factory Balls 2. You'll be using different stencils and color combinations to duplicate the image on the right, onto the empty portrait on the left. Packed with 30 levels of tricky artistic re-creations- Picasso would be proud.

Gameplay: 3.5/5
<- That is why I'm not an expert at puzzle games! I thought this game was very enjoyable and relaxing. A nice mood is set, until you begin bashing random letters on your keyboard because you cannot complete a certain level. But fear not, young grasshopper, help is provided in the game for the weak of brain-power. Even people who aren't huge 'puzzle-game' fans got a good laugh out of this game, screwin' up trying to solve the puzzles.
Visual: 2.5/5

Is that .JPG quality images I see? I mean, come on! The game's pretty centered around art, yet you save your in-game images as low JPG quality? For those of you that aren't aware, .JPG is one of the least recommended image types for smaller images since it lowers the quality drastically. Another thing that bothered me was the actual paintings that you create in this game. They seem too simple for me- They're lacking a point of interest for me.
Difficulty: 3.5/5
Fun? Yes. Difficult? Yes, to an extent. Like I said- you're either the kind of person who "headkeyboards" while playing this, or you're the kind of person who laughs at the simplicity of the puzzles (Although, I doubt you won't be challenged at all). Regardless, this game provides a good time, and offers puzzles of varying difficulty.
Overall: 3/5
I wasn't too impressed by this game, despite the ba-jillion things that show throughout the game talking about how great the game is. The artwork is just not impressive! Who saves an art game's art as JP- oh, I mentioned that already. Well hopefully you all learned a valuable lesson today kids. That's right- never do drugs!

Wednesday, November 18, 2009

Toss the turtle guide

Hello everyone, I'm wiggles96 and this is my first KCG guide.

Basics:
Firstly, just shoot full power at 40-45 degrees, and hold d except when you see a goomba, dad, banana, bomb, etc. Don't hit spikes, unless your right about to stop anyway. I got around 700 $ first round, and about 6 medals. So do this for a while, then buy the second cannon. then save up again and buy a rocket pack.

Into the game:
After buying cannon 2, save up until you can buy the most expensive gun you can afford( based on distance in one round). Then keep on shooting, playing, earning medals and such. Then buy the next cannon and save up and buy the jet pack.

Further in:
After buying cannon 3, you should be able to reach distance for at least tier 3 of weapons. Keep on going full at 40-45. Save up. Buy the golden cannon, and the missile.

Final:
Save up a lot, buy the tank. Then use it to gain enough money for the golden gun.Then buy it, and save up yet again. Buy 60 - 70 nukes, and a chest bomb. Unleash all of this in one final round. Shoot full power at around 60- 65 degrees using nukes constantly (on top of one another). Shoot your turtle at every 6 - 7 nukes. Use the missile right when you are above screen range( the yellow arrow showing). Then just hold d, and other buttons. If you stop before 3 mil, the chest bomb will blast you giving you a few more thousand meters. It'll be more if you hit obstacles(the good ones), but if you fail at reaching 3 mil, just repeat, save up enough, buy more nukes. I'd say 70 - 80 nukes sould do if you fail the first time.

"Rate KCG" Poll Results

As always, people dash for the one and five star ratings without considering the "inbetweens" more. Regardless, I thank you all for sharing your opinions about KCG, and I hope you all stay tuned for what's to come. ;P

Ultimate Assassin 2 --Review

I have a thing with words. No. Not like an 'affinity' to words or something, whenever I say some words, they strike me as either good or bad.

Now you may be asking how this relates to my review...thing is, I start every review by saying the title of the game out loud while playing it. I can't help it, it's a reflex that I gained from writing comics (You use it to get ideas). Let me get to the point, I like this title, even though the words for the title can be seen as a random throwing together of random things (As is common with flash games).

Okay, now that that's out of the way, time to navigate the main parts of the game. When the game loads, you're treated to a nice menu screen of your little murderer with his back against the wall breathing heavily with a knife. The use of light and reflection really stand out, especially in a flash game.

The tutorial doesn't explain much besides the basic game functions , again, this is one of those games where you must learn how to play by playing. Although the first mission does a nice job of helping you into the waters. The difficulty may ramp up a little soon for some.

And that's it, no story, no explanation of why you can run fast and turn invisible, you're just an assassin in an assassin's world. Now a lot of this review teeters on the fact that I expect a few things from a flash game, the same I'd expect from a full-fledged one.

Anywho, last little gripes...
  • No story
  • Special moves may make it easy for some...
  • ...Yet for those who don't use them after a bit, you're in for a world of toughness
  • Can't kill those guards
  • From what I've seen, those guards aren't all too intelligent (Seriously, I leave Bloody footprints, and you can't follow them? And you shoot me and leave a pool of blood, yet you don't continue shooting?)
In my opinion, this game is somewhat good, but has quite a few things to hate 6/10
The game
~Winwinwe

Tuesday, November 17, 2009

Review--Epic Battle Fantasy 2

Epic Battle Fantasy 2, These words should give you a good idea of how good this game is.
The game begins with a semi-tongue-in-cheek introduction of the world you explore....Well, to be exact, the game begins with a beautiful picture of our heroes fighting their enemies, complete with blood, dash, and dazzle (Quick point: The game itself took a little long to load, by my connection is obviously not yours).So graphics, obviously good

After the small mound of text, you're dropped into the game, again, the guides are available easily, making this game a bit more accessible than the rest. After your first few fights, you get a feel for the game, knowing when to attack, and which attack to use (Which is good, considering how many actions are available from the onset), Then you get your first boss. Now, if you're on the easier difficulty settings, you'll DESTROY this guy, yet on the harder settings, you need tactics. Smooth curve, Epic Battle Fantasy Designers. You can still be confused, but you'll eventually settle down into a successful pattern Subtle attempts as comedy are either hit-or-miss depending on your preferences, Which is OK.

Now, the mini-game based on the main character's partner is...well...grindy. You could easily amass thousands of monies (hint: off-screen ranged attack), or you could just get bored and stop midway. I think that the money you get is somewhat too little for the time you put in, which is a big annoyance when you need things bad. I also think the prices are a little much (1000$ for an ether and water of life).

Now the thing that brings it all together, your want to play the game. In my opinion, I didn't want to play the game as much as I wanted the achievements, which is bad. The sum of the game's parts should be higher, but I don't think they are.

8/10 So close, but a little far away from perfection

Take Something Literally - A Literal Walkthrough

Take Something Literally is a great game in which the rules are simple. Take every hint that you are given literally, no exceptions. This wonderful combination of simplicity and abstract thinking is great on its own, but it is further appreciated due to the fact that this game also has a badge to boot.

This is a Badge: Medium (15 points) - Complete 10 puzzles.

The badge is easy to get and the game is great. What else can I say? Well, I can give you a walkthrough I guess. ;)

Level 1: To remove
There will be a block in the middle of the game that says 'to remove' on it. Simple enough. Click and drag it outside of the game box.

Level 2: Read that
You are met with a blank screen (other than the "Read that" heading). Move your cursor around in the game box until you see your cursor change into the 'word highlight' tool you normally see in Word or Notepad. When you see this cursor, click and drag backwards until you see the hidden message, "Hit spacebar 10 times". Do just that.

Level 3: Do that
For this level, you will see the word 'click' twice. The click on the right is circled. Right click and click the option in the pull down bar that says "Just here! ;)".

Level 4: Switch the light
You are shown a lock with a flashing light above it. This picture is referring to caps lock... toggle yours on and off a few times.

Level 5: Dodge
To begin the level, click the button that says "start". Go around the black area and outside of the game box in order to click the button "push".

Level 6: Before start
For the first time you boot this level, note where the "safezone" appears. Next time you load the level, it will have rotated clockwise to the next corner. As soon as you select this level, go to the corner where the safezone is supposed to be.

Level 7: Don't trust
Hey, the level title is "don't trust", so let's not trust the game. When you click "start" go towards the ":)" button, your cursor doesn't seen to obey and holds back. Do not mind where the graphic of your cursor is going though. Keep going towards the ":)" button slowly until you see its blue outline. Then click.

Level 8: My URL
Copy and paste the URL into your address bar. Click the 'special space' that you will see on the right side of the game in the new URL game. **There have been reports of this level not working... if it doesn't save, just move on.

Level 9: Too far from me
The text is very small... isn't there a way to fix that? Right click and click the "Zoom In" option from your scroll down menu until you can read the text. It says, "Hit spacebar 10 times and the enter key 10 times". Do that. **Right click again and click "Show All" to zoom back out. ;)

Level 10: Get out
Quick! Refresh the page before the bomb explodes! Go back to this level after you have refreshed the page.

Level 11: Brighter
If you can't already see the code, I'll just tell you. The code is, "xcvbn". Type it on your keyboard and you will pass the level.

Level 12: Louder
Turn your volume up. Or just press your up, down, left, and right arrow keys, in that order.

Level 13: Wheel
This level shows you a rotating wheel. Use the wheel on your mouse to scroll up and down your page really fast. Otherwise, click and drag with your scroll mouse to drag the page. If you can't seem to do it, just skip this level.

Level 14: Smoother
As soon as you load this level you see undistinguishable letters. There is an easy solution, I assure you. Right click and hover over the "Quality" option on your scrollbar. Change your quality to "High". You will then see, in the midst of random letters, "ClickTwentyTimes". Do that.

Level 15: First!
No, you do not have to post a comment with "First!" in it. Go down to the description of the game and read it through. You will find this, word for word. "first password: nicegame". Type "nicegame".

Level 16: Candle
If you have a microphone, allow Kong access to it and blow into the mic. Otherwise, type "blow" on your keyboard.

Level 17: My corners
Click the four corners of the game box, not the corners of the picture of a rectangle! You will see your cursor change when you are over the corners of the game box. **The corners are REALLY close to the edge. Make sure you go really slowly over the area.

Level 18: Circle me
To start, click "start". Draw a circle (while holding your mouse down!) around the game box. If you are anything close to a circle, you will pass the level. **Hold down the mouse as soon as you click the "start" button or else you will get an immediate "Game Over".

Level 19: Green Light, Red Light
When the light is green, move your mouse crazily around the screen. When the light turns red, stop. You may have to go through a few phases of "Red Light, Green Light" before this works. Keep at it though. **If you have a webcam, have a blast! Move when the light is green, stop when the light is red. Same as with the mouse. ;)

Level 20: Fully Loaded
An annoying level, but a level nonetheless. Refresh the page multiple times and keep coming back to this level until the battery is full. You will have to refresh a minimum of 4 times. **The level will keep popping up after the "Agree and Start" screen until you beat the level.

Levels 21 + 22: Ping and Pong (Respectively)
These two levels are one in the same. Open the "Ping" level in one browser, and the "Pong" level in another. when the ball bounces from the "Ping" level to the "Pong" level and back again, you will see the "Sucess" screen.

Level 23: It's already too late!
When the level starts, you will see a sign that says "CLOSED" on it. No worries. Change your system time to any time earlier in the day and you will pass the level.

Level 24: Paste!
This level shows a clipboard image with small text on it. Zooming just shows you that it says "Not on this clipboard". It's a hint. Press ctrl+c (apple+c for our mac users), and ctrl+v (again, apple+v) it into Word or notepad or whatever you have handy. You will find the secret password "ofcourse". Type it on your keyboard.

Level 25: On the paper
Print the image out, and if you can't, the password is simply "theend".


Well, I hope you enjoyed this overly explicit walkthrough of Take Something Literally. Please comment, as I enjoy feedback and I am always looking for ways to make my typing skills... uh... better. Thanks!
-Hoodwinked-

Saturday, November 14, 2009

An Interview with damijin

Hey everyone- it's been a while since we last posted an interview- but I managed to get one with famous developer and former Kongregate employee damijin!

hokage4354: Howdy damijin.
damijin: Hiya
hokage4354: So, you're the developer behind the brilliant Pyro series?
damijin: It's not that brilliant. It did very well for our first game, but by the standards of the great games out there, it's very mediocre
The design itself is strangely enough based on Bloons. I wanted to make a game like Bloons using a fireball, and it occurred that throwing darts at balloons is similar to throwing fireballs at torches.
The physics and theme make it seem quite different, but it's really Bloons, in all of Bloons pixel hunting glory (especially in the harder games of the series).
hokage4354: It really is a great game though.
damijin: Thank you.
hokage4354: So great that it even got badges....
How did you feel when that happened?
damijin: Because the Kongregate community only really cares about badged games, and because the revenue share for developers on Kongregate is so high... I felt like I just made a lot of money.
All in all, they earned $2,000 a piece just on ad revenue share.
Granted, unlike most games we got 50% share, since we were sponsored by Kongregate. A lot of games only get 35%.
But it's just... yeah... if you get badges on Kong, it's a massive boost to your game's total earnings.
Aside from that -- I to this day have not earned the impossible badge in the original Pyro. I think it's insane that anyone can, but kudos to those of you with more fortitude than I.
hokage4354: Do you have any plans on continuing the series any further?
damijin: Eventually we'll do Pyro III, which will feature significant upgrades to gameplay. More physics, so that when you hit a crate you not only light it on fire, but can knock it off a ledge and send it falling onto a torch. Other ideas are objects teathered by ropes that can be burned to make the object fall, and just... general stuff like that to make it more interesting.
Also a graphical update.
And we'll try to make sure the level editor remains easy to use, even with those new features.
hokage4354: Sounds pretty awesome.
Earlier this year you posted a thread about your next project, Starfall: 2312. Is that game still being worked on?
damijin: We worked on Starfall between Pyro and Pyro II. It was intended to be completed before Pyro II. Unfortunately the project stalled because our original vision for it was too large, with too much content, and we simply couldn't get it finished fast enough to have the game make good revenue.
Since Arkatufus and I are a full time flash game team, we needed to cut our losses and do Pyro II instead of finishing it.
After Pyro II, we intended to return to it, but we concluded that it would still be too much work to make it a good investment. We've started a new project, but since this Stride Gum competition came out, we decided to enter a smaller version of Starfall into it where you play until you die and try to get a high score.
It has no levels or bosses, but it is better than letting our game go to waste. It'll be called Starfall: Survivor, and we'll launch it in the first half of December.
hokage4354: Can't wait to see that be released- What type of game is it going to be?
damijin: Starfall is a forward scrolling shooter along the lines of Frantic, but the movement is a bit more realistic, and you can dodge attacks by barrel rolling as they are about to hit you. It's done in a 3d engine so that the further away the enemies are, the smaller they get.
It has a pretty unique look to it.
hokage4354:
Doing barrel rolls? 3D engine? Are we talking about starfox here? ;P
damijin: The game and style are inspired by Star Fox. The gameplay is more like a normal shooter than the obstacle-course Star Fox gameplay, but the opening 3d sequence is very much borrowed from the starting cinematic in Star Fox for the SNES.
The "Scramble" scene, I think it's called -- where you launch out of the mountain. In our version you launch out of a large carrier into space though
hokage4354: This upcomiing games sounds pretty cool, but what about future releases after this one? Do you have any concepts or designs made?
damijin: I'm also working with An Lieu (Ge.Ne.Sis) and David Robinson for the design of their entry to the Stride Gum contest. It's currently titled "Bear Rampage Island" and you play a mutant/cyborg bear created by a mad scientist that charges through an island resort park and brutally destroys the vacationing populace.
While rampaging, you dodge pits, crazy giant bear traps, and military helicopters (that you can swat out of the sky with your giant bear paw.)
After this contest is over, we'll all get back to work on our biggest project ever, which was started back in September. This has been a little break from that.
It's an online card game, and it's going to rock, but I can't say much more than that yet.
Unlike the other card games you might be used to, our game will allow trading, have avatars that you can advance, and hundreds of rare, uncommon, and common cards to collect.
hokage4354: It sounds like it's going to be epic! It seems like we're all out of time, but before we go I need to ask one final question...
damijin: Sure
hokage4354: A question so devasting, that it has even made the toughest men break into tears and scream like little girls...
damijin: Mmhmm...
hokage4354:
Sugar gliders or pygmy hedgehogs?
Well?
Hey, uh, damijin, you there buddy?
damijin: I got bored during the windup to that question
and took a nap
Sugar Gliders all the way.
I almost made a Sugar Glider bomber game where you drop bombs strapped to the belly of your Glider hero and destroy the terrible hedgehogs that infringe on your land.
hokage4354: You sould have. ;)
Well, thanks for your time damijin.
damijin: You're quite welcome.