Tuesday, December 29, 2009

Level Up! Walkthrough- Codex Entries, Skills, Boss Strategy

          This is a general walkthrough to Level Up! by Titch. This includes all Codex Entries, skill lists, and tips for the boss. Kongregate users have so much trouble with the Codex eh?

CODEX ENTRIES-
1. Running- Get at least level 1 RUN (Running raises this skill level)
2. Jumping- Get at least level 1 JUMP (Jumping raises this skill level)
3. Healing- Get at least level 1 HEAL (Healing from damage taken raises this skill level)
4. Fortitude- Get at least level 1 FORTITUDE (Taking damage raises this skill level)
5. Collecting- Get at least level 1 COLLECT (Collecting gems raises this skill level)
6. Relationship- Get at least level 1 LOVE (Trading gems to the boy raises this skill level. This will also raise your amount of hearts)
7. Interaction- Get at least level 1 INTERACT (Talking to NPCs raises this skill level)
8. Sleeping- Get at least level 1 SLEEP (Ending the day raises this skill level)
9. Idle- Get at least level 1 IDLE (Doing nothing raises this skill level)
10. Knowledge- Get at least level 1 LEARN (Every 100 gems you collect raises this skill level)
11. Air Recovery- Perform an Air Recovery by tapping X while in the air after taking damage.

Entries #12-#17 show the skills and where to find them.
12. Double Jump- Get the DOUBLE JUMP skill (JOE can give you this skill for 100 gems, or you can get it from JOY for 50 gems after having an "air-time" of at least 2.6 seconds.)
13. Dash- Get the DASH skill (FINGERS can give you this skill for 150 gems, or you can get it from FLEET by completing his challenge in under one minute)
14. Regen- Get the REGEN skill (JOHN can give you this skill for 100 gems, or you can get it from MOMMA ROUNDITE for 50 gems by healing 15 damage in one go)
15. Hardiness- Get the HARDY skill (BRAINY can give you this skill for 150 gems, or you can get it from HULKER for 50 gems by getting hit 5 times without hitting the ground. You must use air recoveries to do this)
16. Radar- Get the RADAR skill (SQUARITE JUINOR can give you this skill for 150 gems, or you can get it from NAILS for 400 gems. Just stick with SQUARITE k? :P)
17. The Girl- You start with it.

Codex entries #18-#29 involve talking to certain NPCs.
18. The Boy- Talk to the boy at the beginning of the game.
19. Fleet- Roundite: in the caves under your house.
20. Joy- Roundite: in the storage area at the top of Earth Village.
21. Nails- Roundite: next to the Lava store in Earth Village.
22. Hulker- Roundite: bottom of Earth Village.
23. Momma- Roundite: next to the house in the west of Earth Village.
24. Joe- Squarian: entrance to Sky Village
25. Fingers- Squarian: near gem store room in Sky Village.
26. Gordon- Ghost Squarian: in the church
27. Brains- Fat Squarian: upper level (left) of Sky Village.
28. Junior- Tiny Squarian: upper level (right) of Sky Village.
29. Computer- Use the computer in Sacred Grounds, west of your house. (To get there, give 100 gems to get through the door or jump up through the bottom of the building. You'll need double jump + level 5 jump for this)
30. Mains Water Supply- The switch and machine like thingy in the room above the MAGMA CAVE.

Entries #31- #35 involve getting hit by certain monsters.
31. Oiler - Black oozie enemies. You can find them everywhere in darkened areas (Cave/Magma Cave/Mine,Tower)
32. Spiker - Spikey enemies you can find everywhere, there are some right by your house.
33. Big ol Wasp - Flying enemies you'll find pleanty in the Overground area.
34. Frisbee Worm - Found in the mines and above the roundite village.
35. Tyrant - Big black enemies that shoot fireballs. In the overground in the area under the church. You have to hit the Tyrant itself (not its projectiles) to get it added to the codex.
36. Shadow - Just go through at least one nightmare boss sequence.
37. My House - You start with it.
38. Overground - Climb to the open area above your house.
39. Tunnels - Climb to the underground area underneath your house.
40. Mine - Cave area on the East edge of the map. Enter from the overground tunnel next to the tower or the MAGMA CAVE or across from the TUNNELS themselves.
41. Magma Cave - Cave at the very bottom of the map, west end. Either climb down the Mine or go across from the Earth Village.
42. Giant Tree - North West corner of the map. Just climb up the tunnel from your house and head west and you'll run right into it.
43. The Tower - East end of the map. One of the trickier places to reach. When starting out the best thing to do is to climb the TREE, hop over the ledges to the CHURCH. Exit near the little grave at the edge and jump down to the lower overhang in the OVERGROUND so you can reach it.
44. Sky Village - Climb to about 3/4 of the way up the tower and it's right there (on the left).
45. Earth Village - South West corener of the map. Either climb all the way down the MAGMA CAVE and work your way west or get double jump and hop over the lip in the cave near your house under the big metal chute coming out of SACRED GROUNDS.
46. Church - North part of the map. Climb up the tree and across the branch sticking out and you can do a few jumps to the church from there.
47. Sacred Grounds - Slighty Northwest of the starting area.
48. Magical Gems - Collect a red gem.
49. Dark Gems - You need to beat the nightmare to get that.
50. Huge Gems - Collect a giant gem.
51. Postboxes - Touch a postbox. There is one right above your house.
52. Lava - You can find this plenty if you just head to the bottom right corner of the map.
53. Water Pump - Pull the lever in the little room above the MAGMA CAVE. You'll need double jump or Level 5 jump to reach it.
54. Lock - The door mechanism just outside SACRED GROUNDS, in the tunnel you can climb to get up to OVERGROUND.
55. Codex - Open the codex window.
56. Internet Awareness- Talk to BRAINS a lot to get this.

BOSS STRATEGY-
Get on a ledge then when it comes to slash double jump to the other ledge and wait for it to run. This way, you have a far better chance the rocks will come and hit it, then rush to where it was hit collect the gems and repeat. When it starts the wave thing of shooting to full arena beams in both directions stay on a ledge. Right before it launches them at you double jump to the center and fall then get back on a ledge and repeat this. That's about all there is too it :)

Did my GUIDE WRITING skill level up yet? >:D
~Super


Tuesday, December 22, 2009

I'm Baaaaack~ (Penguin Massacre Review)


Alright, so I know I haven't been on Santa's "Nice" list for this year. That man sees into my dark soul and knows that I'm muttering my unbiased(*Cough cough cough*) opinions about flash games to myself, rather than posting them here. I hope my return to KCG can annul my extremely long hiatus from writing guides and adding to this site. Anyways, that's enough about me. Let's talk about you. Yes, you, Penguin Massacre. From what I hear, you made front page a few weeks ago. Tell us a little bit about that... because, quite frankly, I'd like to know how a game like this got to be of such high rating. I haven't beaten it in its entirety yet, but I plan on finishing the last few levels after this review. At face value, this game is a reasonable way to kill thirty minutes or so, but I have a high standard for shooter/defense games, and this is one fly I plan to swat to the table.

Gameplay: 2.5/5
Penguin Massacre isn't exactly what I'd call innovative in any way. Shooter games tend to follow a simple linear format: Wave - Upgrade/Repair - Next Wave - Rinse - Repeat. Penguin Massacre does this.... All too well. After about ten waves of predictable enemies and repetitive gameplay, you'll either be in your gamer trance, or (if you're more like me) you'll be gripping the sides of your monitor, asking for a mongoose to try to attack your igloo, just out of the sheer shock value. When you get to the ever-so-visited upgrades screen, you'll see that all the upgrades for your guns are identical. You'll only ever be increasing each guns strength, reload and clip size. On top of that, you'll probably never need a Rifleman or Engineer, which leaves them to go off and do whatever it is penguins do when they aren't playing with guns or fixing igloos. If you're finding this game is too easy, that's because it is. Adding an optional thrown weapon (I'd assume molotov cocktails would work great against penguin invaders), a trap system, or just enemies that follow a random pattern. Anyone can hold a target reticle over penguin and watch it die. However, they can only be pushed to do that so many times.

Visual: 4/5
In terms of graphics, I'm finding that Penguin Massacre sets a pretty good standard. When you take out an armored penguin, the explosion is really pretty. Nine out of ten guys will be interested when you tell them explosions are involved, even if they are just simple flash animations. The blood spatters were crafted meticulously and look great for a flash game. The backdrop that these ice-capades are set upon isn't exactly anything special, but I can tell it was drawn with care. There's something to respect in stage that's been set. Another good thing I can say with confidence about this game is that the visuals are neither intrusive nor distracting. And in shooters, this is always a good thing.

Audio: 2/5
Sadly, there's not a whole lot I can say here. The music was probably made with a dusty old 8-track found in Uncle Stinky's basement. The song is about a 30 second loop, with some extra drum track at the end. Drum solos were meant to be cool, not accidental. You are offered a mute button, albeit a hard to find one. Usually, you'd think you could find it on the upgrade screen. That way one could save their hearing while there's an obvious break in the action. It's not there. You can press M at any time to mute, but most of us hunt around for that in-game mute button. It's always more satisfying to take out the sound with a swift click. As for the SFX, we have nothing extremely amazing here. I swear on the Necronomicon I've heard them all before.

Overall: 3/5
After all the bad things I've droned on and on about, 3/5 almost seems too generous. It is, more than half I suppose, and 50% has always been a failing grade. Sheer mediocrity, however, has to be content with a three, because that's all this game is. Pass this game over if you want a good shooter. Bunny Invasion and The Last Stand are both much better, plus they have badges, and I know that's the only reason why we play on Kongregate. I hope this game goes back to the drawing boards before a sequel comes out. I should not have said such a thing. I've jinxed myself into having to play a sequel that will now inevitably come out. Curse you, Fate.

Final Judgement:
Well, I think that's a pretty decent review to bank a comeback on, don't you? Let me know what you think, KCG fans, I'm always looking for creative criticism. I won't ever change my opinions on a game though. Those are set in stone. There's probably a few words in the unedited version that Santa didn't like me muttering to myself though.

Let's hope this Doctor doesn't get a stocking full of coal this Christmas...

I have enough from years past.

~
Doctor_Autopsy

Kongregate Score: 3.73 (That's almost 4!)

Monday, December 21, 2009

More Gifts!

http://www.clker.com/cliparts/7/0/e/d/1195445469513826711TheresaKnott_Gift.svg.hi.png
From: supergiantsfan
To: Sasms
Note: He’s always been a great inspiration on some of the art I’ve done and has gotten me back into the art world after my Kong break. He’s a guy who does favors, and he deserves a gift for himself once in a while!

http://clipart.magicpeople.org/img/dec/gift1.gif
From: wiggles96
To: ZShadow
Note: I would like to send a gift to Zshadow Encased is 20 cookies, a Z shaped shadow fire, and a badge that looks like his avatar Note: FOr being an awesome mod and ruling over echonia as a giant furry dragon, and ill always be there in my shadow ragon form to protect you

Sunday, December 20, 2009

KCG Updated: 2009.12.20

Users:

- KCG makeover for the holidays! :D


-
Map added to the "Users Online" section

- "25 Recent Badges" changed to "25 Recent Badge Games". It seems more useful than seeing the most recent badges, which can easily be seen in a more organized fashion on Kongregate anyway.

- Search bar added! Huzzah!

-
Subscription feature added. Compatible with many different feeds, and can apply to posts, comments, or even both.

- "The KCG Crew" section re-done. Now divided into three sections: Administrators, Primary Writers, and Secondary Writers. Primary writers are the frequent posters, and Secondary Writers are those who post from time to time.

Ho-Ho-Ho!-Santa's Early Delivery

Some early elves- erm, Birds, sent in gifts for Santa to deliver.

http://feelslikechristmas.com/clips/gift2.jpg
From: sellyme
To: Sasms
Note: Merry Christmas!


From: sportsmaster19
To: oink
and knio


From: evilducks
To: Gevock
Note: he touched my no-no place. D:

http://www.dailyclipart.net/wp-content/uploads/medium/clipart0109.jpg
From: sarahmander
To: Magical_Zorse
Note: I want you to send a gift to Magical_Zorse, please. He’s always making awesome games and putting down people who can’t use proper grammar. I think he is most deserving of a present!


From: Kralis
To: iwannakissthesun
Note: I would really appreciate it if you could please give a gift to iwannakissthesun. She’s a very good friend of mine and she is always there to cheer me up when I’m sad and need someone to talk to. At the end of the day, we share a lot of laughs and we make one another smile quite a lot! I’m sure it would mean the world to her if you could deliver her a gift. :)


From: Ljrules95
To: Kralis

Note: he's always there to talk to me on msn, we've had so many conversations about irl stuff. And he's almost like a father to me. I can talk to him about anything.

Wednesday, December 16, 2009

Happy Holidays: Give a Gift!

http://www.collect.org/img/HappyHolidaysLights.gif
I know that KCG's been strangely inactive lately, but all of us here at KCG would like to give you, the readers, a big "Happy Holidays" thank you for staying with us all of this time. Before all else, I think we should all give a warm hug to hipcheck, for being such a wonderful admin and friend.http://pixrar.com/root/pixrar/iphoto/photos/images1/prvarf3738_hr.jpg

Now most, if not all, of you guys are probably wondering what this "Give a Gift" thing is about. From now until Christmas, KCG will be letting you guys to "Give a Gift", or give thanks, to any member of your choosing.

All what you have to do is send me a whisper of who you would like to send a gift to, as well as why you think they deserve that gift- Just a few sentences about how that person has touched your life. Whether it be because of how they were always there for you, or because of how they almost made you "lol" on the forums- All reasons are acceptable.

For this Christmas, I'll be the "Santa" who lets all of the gift receivers know about their gift, as well as make a post here about all of the people who sent/received gifts for the day. If you have a user you would would like to send a gift to, just leave me a whisper on my Kongregate profile including the user you would like to send a gift to as well as why you're sending them a gift.

I'll be posting the gifts as soon as they're sent in- so don't hesitate!

Monday, December 14, 2009

Developer Status: Acheived!

Color Fever is out now for you guys to check out. It's my entry for the stride gum contest, and any support would be appreciated. Check out the game here.

Saturday, December 5, 2009

The Gun Game--The Review

[i]In this Review, I'll be trying out a few things with formatting, and stuff. Please leave comments about how you like it[/i]


"So, kiddos, ready to play with some insanely dangerous firearms?"

And thus, the premise for 'The Gun Game Begins'. If you haven't already, I'll explain to you what the game's core is: "Shoot things, get medals and guns. Shoot some more stuff". This sounds fun and all, but as a flash game, how does it stack up? Today, We will find out, in our review.
---------------------Sound------------------------

For all those who've never heard a gun fire ever in life (me included), the sounds of gunfire are quite good in this game. Still, that doesn't mean it deserves a good point in this category. Why?
Because it literally has no other sounds people. Yeah, get used to that pistol fire, because chances are you'll be hearing it for the next thirty minutes or so, probably less, but that's another subject.
---------------------Graphics------------------------
It's a game about guns, where did you think the graphics were gonna go, in terms of looking good?...Actually, as bad as you may think these graphics are...they're worse. The hands don't look exactly good, neither do the backgrounds, and then there's the puzzling decision of having the GOOD hand and good background locked, under an achievement system that's more Sisyphean than rewarding (Don't know what I mean? Study your Greek Mythology some more, or google..google's good). Seriously, All but one background is locked with the first unlock-able needing 100 button presses to obtain. As or the hands, you have a choice between 'black' and 'white', with a choice of either displaying a hand of your choice race. Which again, is pretty damn stupid considering that they didn't have to give this choice. I suppose the purpose was to prevent people going "My hand's white, why can't it be black, RACISTS!". When in fact I doubt anyone would've cared about the race of their disembodied hand. In fact, for including this choice, the game's actually became more racist, leeme explain a bit more. When you offer a choice between a black hand and a white hand, you basically simplify everything, and try to fit every race under these two things; OR you admit that you didn't think about the other races, which is pretty racist....Which is pretty weird how a flash game about guns can be racist, but I'll bear on and continue the review.
---------------------Gameplay------------------------
Remember the time I brought up that weird unlock-able system an hour ago? Yeah, it's awful, and somehow, it makes up a lot of the game. The pride of a gun game should be playing with all the many different guns. Problem is, you have to unlock most of them. See, this would be fun if some of the achievements had goals like "Reload 100 times", or "Get 57 Expert medals", or even "Fire 200 Glock rounds". How long does the maker of this game think we're gonna play it? A day? Two? To unlock everything, you'll have to play this game a lot, mainly because most of the longass achievements unlock guns which you have to get a specific, generic longass achievement on. And loss of memory for some players is simply unforgivable! Also, did I mention that most of the guns in a FLASH GAME are locked? I think that's important, really important.
The many mission of the campaign aren't varied, in fact, they will make you wanna play the game even less...Okay, I think that's enough, time to wrap it up.
---------------------Wrappin' it up------------------------
...I don't think I've even said a good thing about the game...we all know where this review is going anyway.

It's a generally unfavorable game, some will like it, but to like this, they will have to get over A LOT of major hurdles, A whole lot.
So, that screams 4/10, doesn't it?