Tuesday, September 1, 2009

Raider: Episode 2 Review

So here we go, the review of the long awaited sequel of Raider, a popular, and difficult platformer made by pseudolonewolf, famous for creating the legendary Mardek series. Reviews on Raider 2 have been totally mixed - either people love it or they hate it! Here I'll breakdown what pseudolonewolf did right - and wrong - with Raider 2, and why you might want to try it out, or skip it completely.

Gameplay - 9/10 The gameplay was the most important aspect of the game, and why you'll ever love it or hate it. Right of the bat it's very, very difficult. In each section there is something - whether it's a spike, some lava, or a giant walking beast - out there to hurt you. The game is mostly composed of precision jumping, dodging/fighting enemies and and climbing your way through the game, and if you aren't somebody willing to restart and try again, than this game isn't really for you. Giving it a 10/10 or 9/10 would be unfair to the many games turned off by it's difficulty, and the numerous vine-to-vine jumps where you're barely missing spikes, so I'm going to go ahead and give it an 8.5.

Graphics - 10/10 The graphics could have been a little more advanced, but then that would defeat the purpose of pseudolonewolf's famous pixel simplicity. The way he set things up, from the color scheme to the overall presentation, was very pleasing. He portrayed the characters perfectly, without compromising his simple, pixelated look one bit. Overall, the graphics were pretty great.

Difficulty - 9/10 This is the real tricky part when reviewing Raider: Episode 2. Many people simply ragequitted Raider: Episode 2 because of it's difficulty, and others gave up gradually because they just didn't enjoy all of the precision jumping. I honestly think the real problem with this game that turned people off wasn't it's difficulty, but the way it was presented. It's very hard to make a good difficult game, and pseudolonewolf did this amazingly, but there were still parts that could have been toned down in difficulty rather than the opposite.

Sounds - 10/10 The music and sounds of Raider: Episode 2 was one of the most enjoyable and redeeming aspects of the game that bated you to continue playing. Pseudolonewolf - being a great composer - makes some of the greatest music in flash games, and Raider: Episode 2 was no exception.

Replayability - 6.5/10 This is where Raider: Episode 2 takes it big hit. After completing the game, which despite being difficult is still pretty short - there isn't much else to do than to try for the other relics, or try it on another difficulty. I think a point system, or the addition of more relics would do the game very good. Hopefully the sequels he makes will be better in replayability, as that is where this takes it's one big hit, in my opinion.

Overall - 88/100 Raider: Episode 2 was an amazing game, that only feel short slightly on certain things. It really depends on your taste if you'll like Raider 2, but I recommend it greatly if you haven't already tried it out. The Raider series is really a very strong series, and I'm looking forward to the sequels!

Play it here!

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