Hey guys, here's my first interview for KCG with MrJinx (Talesworth Arena: Death Watch)
Where did you first learn how to use flash and to write in actionscript?
Not sure, just kinda picked it up through the years. I’ve been a coder and a gamer my whole life, so once you know one language, it’s just syntax after that.
What inspired you to make “Talesworth Arena: Death Watch”?
I’ve always loved RPGs and MMOs, and my goal was to make a game that employed real-time combat instead of turn-based combat. I also set out to create a challenging Flash game that wasn’t simply a button-masher.
How long did it take to make the game?
It was done in our free time, so including all our breaks and laziness, probably 10 months.
How many people worked on the game?
Just two, myself and Miguel Rojas (art). The music was done byt Ludzix, you can find him on the Newgrounds Audio Portal.
What types of games do you generally play (ie, RPG, RTS, puzzle, etc.)
RPG is always my first choice, but I have lauded just about every genre there is.
How did it make you feel to get such a big recognition from the entire Kongregate community?
It felt really good to see people, anyone, playing something you created. In indy gaming, with small solo or two person teams, it’s like the gamer is specifically inside our heads. My vision wasn’t skewed by marketing goals or what would better received (evident in how challenging it is). I just made a game that I wanted to play, and the reaction has been passionate all across the spectrum. But yeah, it felt good.
Thanks, MrJinx!
3 comments:
Congrats on your first interview. I loved Talesworth and I'm pretty glad you picked its author to interview.
This is awesome! It's a little late, but I'm glad to see you posted an interview.
i know its late, but i kept trying to get him at a time when he was online and i could just ask him questions in chat, but i ended up having to just e-mail him... =/
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