Showing posts with label Medium Badge. Show all posts
Showing posts with label Medium Badge. Show all posts
Thursday, January 28, 2010
Sunday, June 14, 2009
N3wton
Friday, June 5, 2009
ButtonHunt 3
ButtonHunt 3 is a relatively old game, it was published back in July '08 and has had its medium badge for a long time. This game's another Point and click game.Introduction
Your goal is to click the red button by finding it, moving things and even programming TVs to get the Spherical McCarthyism Badge and its 15 points!
Walkthrough
This is the first video walkthrough I've ever done! :P I'm happy. Music by XenonMB.
More ButtonHunt
If you were searching for a different ButtonHunt game, click its link in the following list:
Review
The sound's good. I like the music, I really do, it's peaceful and relaxing. The sound in-game is good too, very well created, 0.9.
There isn't much difficulty in this game. There aren't any hard parts. Maybe you'll have to think a bit in some stage or in some boss level, but that's all. Though it's quite difficult to achieve all the secrets... 0.9.
I've seen better graphics than these. The main menu is well done, but I don't think it was a nice idea to put such graphics as in level 1, for example. There's a lot of difference between some level's graphics and others', 0.7.
Gameplay is fun. I'm sure nearly everyone of this game's 615,000 players enjoyed playing it. It might be challenging, hard in some level, but if you have nothing else to do this is a nice way to have some fun, 0.9.
The controls are good, as you just need to use your mouse. But I think this game would be fun with some action scenes that would require you to use the keyboard, but it wasn't made like that, so 0.7.
TOTAL: My rating for ButtonHunt 3 is 4.1 / 5. I certainly like this game, and it was a good choice in which I created my first walkthrough, :).
Monday, April 27, 2009
Buttonhunt 2 Walkthrough
Buttonhunt 2 Walkthrough:
Stage 1: Click the button.
Stage 2: Click the down arrow on the left side of the remote, click the button.
Stage 3: Click the button in the middle of the arrows twice, wait, click the button.
Stage 4: Click shopping channel, click the red button, then click it again in the menu.
Stage 5: Drag the ship and avoid asteroids, click the red button.
Stage 6: Click the fish in the water.
Stage 7: Swing the club; click the button on the score board.
Stage 8: Open the garbage can, move the trash until you see the button, click it.
Stage 9: Plug the cord in, click the button.
LITERAL THINKING: Move your mouse off the screen, and go around the rectangle. Click the red button.
YOU GOT “OUTSIDE THE BOX THINKER”!
Stage 11: Click the grenade that’s thrown at you. Click the button made from the blood.
Stage 12: Click the S, the NA, then the CE, finally click the button in the water.
Stage 13: Put the lights in from left to right. Click the middle of the lights.
Stage 14: Keep clicking the robot.
Stage 15: Drag the ammo into the gun. Pull back the top of the gun, click the safety lock just above the trigger, pull the trigger and click the button.
Stage 16: Shake the Can. Click the button.
Stage 17: Put the 2 quarters in the machine, not the dollar, click the button button, click the side of the machine to make the button fall, click PUSH, and click the button.
Stage 18: Hold sonic where the coins keep coming from. Wait till the red button comes.
Stage 19: Trace the notes from left to right, click the rose that’s has the button on top.
LINEAR THINKING: Pull the top off the safe, click the button.
YOU GOT “CREATIVE THINKER”!
Stage 21: Click the gasoline can, click the logs. Click the matchbox, click the match, rub it on the box, put it on the logs. Drag the food to the fire, click the top of it when it gives big, and click the button.
Stage 22: Remove the lid, click the box twice, take out the bottom shoe, click the ball that the man has on the shoe.
Stage 23: Take out the light bulb, put it down. Take the blue light bulb, and put it in. Click the button.
Stage 24: Click drain, click the button.
Stage 25: Click the man’s hand, click the button.
Stage 26: Click the arrows quickly (not arrow keys); up, left, down.
Stage 27: Grab the button, drag it to the box, open the box and click the button.
Stage 28: Click the scissors, drag the packet to the left, pour it in the cup, click and drag the water to the cup, click the spoon and click the arrows; right, left, right, left. Click the button.
Stage 29: Grab the knife and trace the circle counter-clockwise. Click the yellow circle after that and pull the knife out. Click the lighter and drag it to the candle. Drag the candle into the pumpkin. Click the light switch and then the button.
CONCRETE THINKING: Drag the left stone and put it in Anubis’s hand, drag the right stone and put it in his other hand. Click the grey empty space. Avoid the bolder or just take your mouse of the screen. Match the squares where they belong. Click the grey space. At the top you should see a face with a red eye, click it.
YOU GOT “FLEXIBLE THINKER”!
Stage 1: Click the button.
Stage 2: Click the down arrow on the left side of the remote, click the button.
Stage 3: Click the button in the middle of the arrows twice, wait, click the button.
Stage 4: Click shopping channel, click the red button, then click it again in the menu.
Stage 5: Drag the ship and avoid asteroids, click the red button.
Stage 6: Click the fish in the water.
Stage 7: Swing the club; click the button on the score board.
Stage 8: Open the garbage can, move the trash until you see the button, click it.
Stage 9: Plug the cord in, click the button.
LITERAL THINKING: Move your mouse off the screen, and go around the rectangle. Click the red button.
YOU GOT “OUTSIDE THE BOX THINKER”!
Stage 11: Click the grenade that’s thrown at you. Click the button made from the blood.
Stage 12: Click the S, the NA, then the CE, finally click the button in the water.
Stage 13: Put the lights in from left to right. Click the middle of the lights.
Stage 14: Keep clicking the robot.
Stage 15: Drag the ammo into the gun. Pull back the top of the gun, click the safety lock just above the trigger, pull the trigger and click the button.
Stage 16: Shake the Can. Click the button.
Stage 17: Put the 2 quarters in the machine, not the dollar, click the button button, click the side of the machine to make the button fall, click PUSH, and click the button.
Stage 18: Hold sonic where the coins keep coming from. Wait till the red button comes.
Stage 19: Trace the notes from left to right, click the rose that’s has the button on top.
LINEAR THINKING: Pull the top off the safe, click the button.
YOU GOT “CREATIVE THINKER”!
Stage 21: Click the gasoline can, click the logs. Click the matchbox, click the match, rub it on the box, put it on the logs. Drag the food to the fire, click the top of it when it gives big, and click the button.
Stage 22: Remove the lid, click the box twice, take out the bottom shoe, click the ball that the man has on the shoe.
Stage 23: Take out the light bulb, put it down. Take the blue light bulb, and put it in. Click the button.
Stage 24: Click drain, click the button.
Stage 25: Click the man’s hand, click the button.
Stage 26: Click the arrows quickly (not arrow keys); up, left, down.
Stage 27: Grab the button, drag it to the box, open the box and click the button.
Stage 28: Click the scissors, drag the packet to the left, pour it in the cup, click and drag the water to the cup, click the spoon and click the arrows; right, left, right, left. Click the button.
Stage 29: Grab the knife and trace the circle counter-clockwise. Click the yellow circle after that and pull the knife out. Click the lighter and drag it to the candle. Drag the candle into the pumpkin. Click the light switch and then the button.
CONCRETE THINKING: Drag the left stone and put it in Anubis’s hand, drag the right stone and put it in his other hand. Click the grey empty space. Avoid the bolder or just take your mouse of the screen. Match the squares where they belong. Click the grey space. At the top you should see a face with a red eye, click it.
YOU GOT “FLEXIBLE THINKER”!
Tuesday, April 21, 2009
Open Doors 2
The second version of Open Doors is here! Open Doors 2 is out, and with badges too!Introduction
You have to go through doors with your square to get to the cross to finish each of the 36 levels this sequel has.
Review
Much better than Open Doors (1), in my opinion.
With better graphics, with a high-definition gameplay screen. It also has nice borders, doors and your character, the square, is nice too, 1.
The sound is a bit disturbing, I don't like it, it's supposed to be relaxing, but I don't like it much, 0.4.
I'd classify this game's difficulty as medium, it's very easy to get the 2 medium badges andthe card, but quite challenging to be able to finish the game, though it's not impossible either, 0.8.
The gameplay is good, like its prequel. It's simple but challenging at times, 0.8.
This game's controls are pretty much similar, or even the same, as its predecessor, but that doesn't make it be bad, as they're both very good yet simple, 0.8.
So, the total of this game's rating, is a 3.8 / 5, which makes it a good game and a good choice, but the sound wasn't that nice.
Walkthrough
Tasselfoot gives us another walkthrough, which is greatly appreciated, like always. This walkthrough can be found on ArmorGames, or you can go here for the first video, and here for the second one.
Friday, April 3, 2009
Exorbis 2 Walkthrough

Exorbis 2 is the latest badges on Kongregate, and our buddy MrRubix was kind enough to make us an excellent guide for the game. He has walkthroughs for levels 1-50, levels 51-90, and levels 91-100.
On the forum he also posted a complete guide full of level guides for every level plus bonus levels. Thank MrRubix if you use his guide, he did a great job with it.
Special Thanks to:
MrRubix
Thursday, April 2, 2009
Monday, February 9, 2009
Super Stacker 2 Walkthrough
Wednesday, February 4, 2009
Games with Walkthroughs, Tips and Guides
Here is a list of all the games that have walkthroughs, tips and/or guides on KCG. There may be some missing but those can be added later.
Total Guides: 171
By sabercow
if this needs updates contact me
-hokage4354
Total Guides: 171
- 3D Logic
- 3D Logic 2: Stronghold of Sage
- 4 Differences
- 5 Differences
- A Small Favor
- A Small Favor (Blind Ambition Badge)
- Aether
- Alice Is Dead - Episode 2
- Amberial Axis
- Amorphous+
- Balloon in a Wasteland
- Battalion: Vengeance
- Bermuda Escape
- Bible Fight
- BioMex
- Bloons Tower Defense 2
- Bloons Tower Defense 3
- Bug Wars
- Bug Wars 2
- Bunny Invasion: Easter Special
- Button Game 3
- ButtonHunt
- ButtonHunt 2
- ButtonHunt 3
- Cargo Bridge
- Castle Crashing "The Beard"
- Civiballs
- Civiballs 2
- Clickplay
- Continuity
- Cover Orange 2
- Crush the Castle
- CycloManiacs
- Death Dice Overdose
- Death Vegas
- Death Vs. Monstars
- Demolition City
- Dodge
- Don't Look Back
- Don't Shit Your Pants
- Don't Shit Your Pants (Guide #2)
- Dragon Age: Journeys
- Dreams
- Duck, think outside the flock.
- Electric Box
- Epic Battle Fantasy 2
- Epsilon
- Escape from Kilmainham Part 2 :The Evidence Room
- Escape From Really Boring Island 3
- Escape: The Bathroom
- Exorbis 2
- Exploit
- Factory Balls
- Factory Balls 2
- Factory Balls 3
- Fancy Pants Adventure
- Finding my Heart
- Flood Fill
- Foreign Creature 2
- Fragger
- Frustration
- Frustration 2
- Full Moon
- Gateway II
- Gibbets
- Globetrotter XL
- Gravitee 2
- Green House Escape
- Hanna in a Choppa
- Hedgehog Launch 2
- Help! It's the Unfinished Shadow Game
- Home Sheep Home
- How to Raise a Dragon
- I Love Traffic
- I Remain
- Johnny Rocketfingers
- Kaleidoscope Reef
- Karoshi: Suicide Salaryman
- Learn to Fly
- Level Up!
- Light-Bot
- Little Wheel
- Loops of Zen
- Magic Door Escape
- MARDEK RPG: Chapter 1
- Me and the Key
- Meat Boy
- Meat Boy (Map Pack)
- Meeblings 2
- MegaDrill
- Mezzo: Winter Edition
- Micro Olympics
- Microbe Kombat
- Minim
- Minions
- Morningstar
- Mushroom Revolution
- Music In Motion
- Mytheria
- nanoTank
- Neverending Light
- N3wton
- N3wton (Guide #2)
- Nodes
- One Button Bob
- Open Doors 2
- Pandemic: American Swine
- Perfect Balance
- Perfect Balance: New Trials
- Pirate Defense
- Planet Defender
- Portal Defenders
- Pyro II
- Rabbit Wants Cake
- Reincarnation: ADDO
- Reincarnation: Out to Sea You Die
- Reincarnation: The Backfire of Hell
- Rings
- Robot Dinosaurs That Shoot Beams When They Roar
- Robot Wants Kitty
- Romance Maker
- Sandstorm Racing
- Scope: First Blood
- Secret Exit
- Seed of Destruction
- SeppuKuties
- SHIFT 2
- SHIFT 3
- SHIFT 4
- Shopping Cart Hero
- Shopping Cart Hero 2
- Shore Siege!
- Smoking Kills
- Space Oddity 2
- Spewer
- Splitter
- Sprout
- Starland Multiplayer TD
- Strand
- Streamline
- Super Stacker 2
- Synapsis
- Tactical Assassin Substratum
- Take Something Literally
- Talesworth Arena: Death Watch
- The Company of Myself
- The Majesty of Colors
- The Scene Of The Crime
- The Several Journeys of Reemus Chapter 1
- The Several Journeys of Reemus Chapter 2
- The Several Journeys of Reemus Chapter 3
- The X-Spot
- This Is The Only Level
- Tower of Greed
- Turnz
- Two Rooms
- Ultimate Crab Battle
- Use Boxmen
- Vox Populi, Vox Dei
- Wake the Royalty
- Wake Up The Box
- Wake Up The Box 2
- Warbears
- Warefare: 1917
- Warefare: 1944
- Warlords: Heroes
- Warlords: Heroes (Gladiator Mode)
- Whiteboard Tower Defense
- Wooden Path
- Zilch
- Z-Rox
By sabercow
if this needs updates contact me
-hokage4354
Saturday, January 17, 2009
Rings
Today I will try to help you get 15 more points in what ninjakiwi himself calls: “A clever puzzle game involving stacking rings.” I mean the game rings It might be clever, but it is a really easy 15 points. So here we go.Objective:
Stack rings in order (that is green, red, blue, yellow/gold) to score points. Complete the given amount of towers to finish the level and move on. You lose if a bigger or equal ring is stacked on another one.
Badge objective:
Score 100,000 points (medium, 15 points)
Guide:
So. In other games 100,000 points is a lot, but in rings? Not really. This game really isn’t hard at all. In the middle cell, a ring will appear, which you have to move to a free cell, or atop another one. So what you will be doing is this:
- Green ones go to open cells
- Red ones go on green ones, or in a free cell if there are no green
- Blue ones go on reds. No reds, then go for open cells, because it’s a pain to remove from a green, then place red, and then put the blue back. Only in case of no open cells, or lack of space for a new cell place a blue on a green
- Yellow rings should be placed in open cells, and only moved to a red or green in a lack of space. Only move a yellow ring to a blue ring i fit finishes a four story tower! If you move a yellow ionto a blue the tower is finished no matter whats below the blue. If you put a yellow on a green+blue, the yellow and blue will dissappear, andyou end up with only a green.
The key to getting a lot of points is ONLY FINISHING FULL TOWERS! These guys give you 1000 points (while 3-story give you 500 and 2-story 250) but you also fill your rage meter faster.This meter will give you 30 seconds of double points, so full towers give you 2000 points. So another key to the badge is speed. Finishing more towers in the 30 seconds gives you more points.Every round requires more completed towers, but every level can be finished “perfectly”. You mostly end up pressing space until you can finish a tower, or until you cant place a ring, after which you will fix the problem and press space again.
This badge is really easier than it looks, and I wish you good luck getting it. Any other questions can be asked to me, just leave a shout. ‘Till next time
JJp4wnthug2
Friday, December 12, 2008
Aether Walkthrough
On each planet there is a different challenge to do, this is how you do them.
1. Pink Planet (Gravida) - he planet is in a similar shape to the beast. Enter the ‘mouth’ to get to the ‘core’. Then lick the floating crystals without falling and landing on the ‘core’.
2. Dark blue planet (Malaisus) - Eat only the 9-worm like fish. Don’t eat the giant one or the ones in the background
3. Yellow Planet (Bibulon) - Stand on the four lower moons to make their orbits crash into the planet.
4. Green planet (Debrasa) - Spin around the little moons that emit the green glow onto the planet. You will have to spin until the moon explodes.
5. Blue planet (Earth) - Return to earth after you’ve completed the other planets.
Enjoy your newly earned 15 points. :)
Tuesday, November 25, 2008
Shore Siege! Walkthrough
This walkthrough will get you all three badges for Shore Siege!The only things that you buy are:
Upgrade Nail
Upgrade Flame
Research Artillery
Make sure no one gets through to your ship you need all the money.
Day 1: Play normally killing all on the screen. Buy nothing
Day 2: Get used to the birds, they will come in handy. Research Artillery
Day 3: Play normal using birds when you can. Repair Ship
Day 4: Play normally. Upgrade Flame
Day 5: Play normally. Repair Ship
Day 6: Use birds on Behemoths when you can. Repair Ship, Upgrade Nail
Day 7: Use birds again. Repair twice
Day 8: Play normally. Repair Ship
Day 9: Play normally. Repair Ship
Day 1o: Play normally. Repair Ship twice
Day 11: Play normally. Repair Ship and you're done.
That is how it's done folks. I even did it witout upgrading the Nail. You can vary things up your way as well. There is quite a bit of lee-way here. Enjoy your 50 points and your Juju card. I did not get the card until my second game after killing about 10 people so just keep on playing for the card.
~hipcheck
Tuesday, November 18, 2008
Tuesday Card Challenge: Phoebe R2

This Tuesday brings with it Zilch. Its a fun dice game that's rather addictive. If you win 3 games, you'll be rewarded with the R2 version of Phoebe (most likely along with the easy and medium badges).
The game itself is rather like Yatzee but with 6 dice. You get points based on what you roll. Once you have 300 points, you'll be given the option to bank the points and end your turn...or you could keep rolling and try to get a better score. Be warned, however if you don't score any points on a roll you get a Zilch and your turn ends. 3 Zilches in a row and you lose 500 points. Since the game is random, I can only give you some tips on how to win some easy matches:
- Unless facing a third Zilch, keep going if your score is under 500. The risk is well worth the reward.
- Along the same lines of the above tip, keep in mind that you get a free roll if you use all your dice. This can lead to very high scoring turns, just kow when to bank.
- Always use the least dice possible to make the most points, this gives you more dice to rol and thus more chance to get more points.
First, lets talk about Item Lash. With an innate 25% chance of disabling an opponent's item on attack, you can nullify annoying items almost reliably. Her attacks are nothing to scoff at either, all of them above speed 5 and most of them cheap. Her Power lash move is like other power moves of the amazons with a chance to throw the oppoent out of the battle (one of my more favorite happenings). Even though she's somewhat of a long range character, she has 2 great attacks that work up close. Deafening crack can save you some damage by making it harder for the opponent to hit you; Hamstring can cause your opponet's move cost to go up by 20 energy, this helps keep opponents right where you want them.
By the way, there's a Loot Ticket challenge going on. Play some Last Stand 2, and if you can collect 3 survivors, you'll grab yourself a chance to win an XBOX 360 and a copy of Left 4 Dead.Lots to do this week, so get to it!
Friday, October 31, 2008
Factory Balls Walkthrough
Factory Balls can be found here!
This is a walkthrough for Factory Balls. I messed up once at the end but still had 3 balls left. So there is wiggle room. Enjoy your 15 points.
~hipcheck
Friday, October 10, 2008
Loops of Zen Strategy Guide
Hello again, Yeknomssa here. Today I'll be (hopefully) helping you get some badges on Loops of Zen. With the random nature of this puzzle game, a straight up walkthrough is all but impossible. However, all hope is not lost. I'll show you a few tips and tricks that helped me get through it. So lets get to it.First off, the idea of the puzzle is to connect all the pieces by rotating them to form loops. The first 10 levels serve as a sort of training to help you get the idea of what you're doing. They're very easy to say the least. After that, however, the puzzles get larger and more complex. I'll go through the individual types of tiles and give you the best way to go about connecting them.
This tile is a beginning/ending piece. You can use it to terminate the ends of your loops. Remember too that 2 of these, pointed at each other, are considered a closed loop. Many times in a puzzle, you'll have 2 of these that won't need to be connected to anything else, so connect them together. These will never point to the outside of a puzzle, so if they're on the outer edge, start off by pointing them inward.
This is a standard curve tile, used mostly to fill in gaps and simply connect pieces of your loops. When these are on the outer corners of the puzzle, their ends will always point along the edges of the puzzle, like a rounded corner.
Here is your straight line tile. Again, pretty self explanatory, just be careful not to alienate parts of your loops with these. When one of these is on the edge of the puzzle, you can be certain that it won't point "out" as there's nothing out there to connect it to.
This is your "Y" piece. These may seem tricky, but they're usually not too bad. Often times you'll use 2 of these, pointed at each other, which will form an hourglass shape and help to close off your loops. With these, when they're on the outer edge of a puzzle, they will always point in, as there's nothing to connect them to on the outside.
Last but certainly not least, we have the "star" piece. These cannot be rotated but are one of the most useful pieces when starting a puzzle. Each point on the star must be connected, so its usually pretty easy to figure out (or at least narrow down) which way the pieces around the star should face.Some parting tips:
- I like to star off a puzzle by going around the outer edge and making sure none of the pieces have points sticking out.
- The next step I usually take in a puzzle is to look for the "star" pieces and connect their points, this helps me start to get a good idea of where other pieces should go.
- When I work a puzzle, after i do the outer edge and the "stars", I like to start from one corner (usually the one with the most beginning/end pieces) and work my way out. This helps to get a feel of how the loops will form.
- When I only have a few unconnected pieces left, I usually try to "work" them towards each other so that i can make them connect together.
I hope these tips and tricks helped get you some badges, if anyone has more suggestions or things I may have missed, feel free to comment.
-Yeknomssa
Friday, October 3, 2008
Trail of Blood Challenge *Talesworth Arena: Death Watch*

This guide brought to you by ~Iceburg116~
*Pic doesn't seem to be uploading, will try again at another time, sorry everyone!*
Trail of Blood Challenge
A warrior's greatness is measured by the number of corpses he leaves behind. And by his skill at ultimate Frisbee.
* Kill 10 opponents – This can be done on either difficulty setting.
Truthfully, this should be the Easiest Badge to attain on Kongregate, ever. If you want the Card and nothing else then Read on, if not then scroll down. Go to later in the guide and see the badge Description and Class info.
First, choose Juggernaut. Then choose Easy. Then choose your name, read the Tutorials, and buy your first two moves (Or one, your pick)
Go to the Training Arena and beat your first foe with a compilation of Poison and Reg Attacks. It should not be too hard, and you may have earned enough for your next attack. Keep going into the Training Arena (Ignore the Boss fight if you get there before the 10 Enemy Kill count) Really Easy Card, amirite? It'll take about two or three Battles After your given the option at killing Pepe Le Tank. There are other methods, yah, but this is the fastest way (in my opinion). Feel free to choose the Psiconic
Class Info:
Juggernaut- My gameplay. Poison, Tough, Damage dealer, Tank, and diverse attacks. Gets to Poison, use Fast-Light attacks, and Tough-medium paced attacks. Truly good for your first play through. Can very easily be pwn3d like everyone else when someone Interrupts or Stuns you three times in a row, suggested equipment; anything that increases direct damage you give (Or take, the Adrenaline Rush buff and take more damage and turn it into Power!!)
Psionic- Not much a fan for this class, but it has it's perks. The Mana pool (Like Power for Juggernaut or Gas for Engineer) fills over time, and he seems faster than the others at his low levels.. Be careful, like the Engineer he takes a bit more damage than Juggernaut (Maybe because he has lower health, but whatever) Not suggested on First playthrough on Normal difficulty.
Engineer- Some people will love, others will hate. I got about half way through the skills with him so I wouldn't be able to give a full description at this time. Major weakness: Gas level. It only lowers and the way to refill it comes after the first boss and the actual cast time for that skill is SLOW. It refills all the way buy can drop faster than it takes to fill it back up. He has his perks, like the other classes, but not enough to make the game worth it, I'm afraid. His Bionic Arms skill doesn't do much at all, but it still counts, I suppose. Truthfully it's all algorithm for every class. Depending on what Enemy you face you choose what attacks to do at what time. Time it right with the right moves and your guaranteed a win every time.
*Boss List soon to come IF requested, they are all adept at finding ways to screw with you if you want to know anything about them =/..*
Badges:
WHOO!! Badgelez!! And four of them!?! Wowzah!! 71 Points up for grabs!? Wo0O0ot!!1!oneoneone eleventy! ...Ooh O.o Sorry Well here's the list, you can thank me for the hard work and pain-staking Carpel Tunnel-risk later ^^
First: Pepe LePwned Badge (easy – 5 points)
Defeat Pepe LeTank, the first boss in Talesworth Arena: Death Watch
Ha, really, it is an Easy badge. Go for it, might take 7 min tops.
Second: Rising Threat Badge (medium – 15 points)
Reach level 6 in Talesworth Arena: Death Watch
Puh-lease, this is required to beat the game. Just play around for 20 - 45 min.
Third: Arena Smackdown Badge (hard – 30 points)
Defeat the final boss on the "normal" difficulty setting in Talesworth Arena: Death Watch
Heh, I almost got this one ;) This one will take a while, dependent on which class you choose. Takes a while but it's not truly 'Hard'
Fourth: Engionicnaut Hero Badge (hard – 30 points)
Defeat the final boss on the "normal" difficulty setting with all 3 character types in Talesworth Arena: Death Watch
* Campaign completed as engineer
* Campaign completed as psionic
* Campaign completed as juggernaut
Ehhh, I'll get this eventually ^^; Had I known it would get Badges I would have got the Third one already, but I beat it the night before it did actually get a Badge! Ha! So, this like the Third isn't precisely Hard. Find an algorithm, get a few hours to yourself, and play til you get the Badge message.
Overall, it's a good game (I prefer RPGs..) and I actually 5'd it, I'm not like the other in putting up a rating system, I'm more overall when it comes to that. You'll have to trust me in the actual Rating ^^; If you don't like portraits Pretend-hitting each other then it may not be for you, but if your like me then you may love it. If you have any suggestions talk to me on Kong or Comment the guide. ~Enjoi!
-*pssst, hey.. Yeh, you. If you liked this one I got a few others out, too! Including the longest guide on here [I do believe!] for a fun lil' Flash called Thing-Thing 4! It took alot of space and alot of time so at least glance at it ^^*
*Pic doesn't seem to be uploading, will try again at another time, sorry everyone!*
Trail of Blood Challenge
A warrior's greatness is measured by the number of corpses he leaves behind. And by his skill at ultimate Frisbee.
* Kill 10 opponents – This can be done on either difficulty setting.
Truthfully, this should be the Easiest Badge to attain on Kongregate, ever. If you want the Card and nothing else then Read on, if not then scroll down. Go to later in the guide and see the badge Description and Class info.
First, choose Juggernaut. Then choose Easy. Then choose your name, read the Tutorials, and buy your first two moves (Or one, your pick)
Go to the Training Arena and beat your first foe with a compilation of Poison and Reg Attacks. It should not be too hard, and you may have earned enough for your next attack. Keep going into the Training Arena (Ignore the Boss fight if you get there before the 10 Enemy Kill count) Really Easy Card, amirite? It'll take about two or three Battles After your given the option at killing Pepe Le Tank. There are other methods, yah, but this is the fastest way (in my opinion). Feel free to choose the Psiconic
Class Info:
Juggernaut- My gameplay. Poison, Tough, Damage dealer, Tank, and diverse attacks. Gets to Poison, use Fast-Light attacks, and Tough-medium paced attacks. Truly good for your first play through. Can very easily be pwn3d like everyone else when someone Interrupts or Stuns you three times in a row, suggested equipment; anything that increases direct damage you give (Or take, the Adrenaline Rush buff and take more damage and turn it into Power!!)
Psionic- Not much a fan for this class, but it has it's perks. The Mana pool (Like Power for Juggernaut or Gas for Engineer) fills over time, and he seems faster than the others at his low levels.. Be careful, like the Engineer he takes a bit more damage than Juggernaut (Maybe because he has lower health, but whatever) Not suggested on First playthrough on Normal difficulty.
Engineer- Some people will love, others will hate. I got about half way through the skills with him so I wouldn't be able to give a full description at this time. Major weakness: Gas level. It only lowers and the way to refill it comes after the first boss and the actual cast time for that skill is SLOW. It refills all the way buy can drop faster than it takes to fill it back up. He has his perks, like the other classes, but not enough to make the game worth it, I'm afraid. His Bionic Arms skill doesn't do much at all, but it still counts, I suppose. Truthfully it's all algorithm for every class. Depending on what Enemy you face you choose what attacks to do at what time. Time it right with the right moves and your guaranteed a win every time.
*Boss List soon to come IF requested, they are all adept at finding ways to screw with you if you want to know anything about them =/..*
Badges:
WHOO!! Badgelez!! And four of them!?! Wowzah!! 71 Points up for grabs!? Wo0O0ot!!1!oneoneone eleventy! ...Ooh O.o Sorry Well here's the list, you can thank me for the hard work and pain-staking Carpel Tunnel-risk later ^^
First: Pepe LePwned Badge (easy – 5 points)
Defeat Pepe LeTank, the first boss in Talesworth Arena: Death Watch
Ha, really, it is an Easy badge. Go for it, might take 7 min tops.
Second: Rising Threat Badge (medium – 15 points)
Reach level 6 in Talesworth Arena: Death Watch
Puh-lease, this is required to beat the game. Just play around for 20 - 45 min.
Third: Arena Smackdown Badge (hard – 30 points)
Defeat the final boss on the "normal" difficulty setting in Talesworth Arena: Death Watch
Heh, I almost got this one ;) This one will take a while, dependent on which class you choose. Takes a while but it's not truly 'Hard'
Fourth: Engionicnaut Hero Badge (hard – 30 points)
Defeat the final boss on the "normal" difficulty setting with all 3 character types in Talesworth Arena: Death Watch
* Campaign completed as engineer
* Campaign completed as psionic
* Campaign completed as juggernaut
Ehhh, I'll get this eventually ^^; Had I known it would get Badges I would have got the Third one already, but I beat it the night before it did actually get a Badge! Ha! So, this like the Third isn't precisely Hard. Find an algorithm, get a few hours to yourself, and play til you get the Badge message.
Overall, it's a good game (I prefer RPGs..) and I actually 5'd it, I'm not like the other in putting up a rating system, I'm more overall when it comes to that. You'll have to trust me in the actual Rating ^^; If you don't like portraits Pretend-hitting each other then it may not be for you, but if your like me then you may love it. If you have any suggestions talk to me on Kong or Comment the guide. ~Enjoi!
-*pssst, hey.. Yeh, you. If you liked this one I got a few others out, too! Including the longest guide on here [I do believe!] for a fun lil' Flash called Thing-Thing 4! It took alot of space and alot of time so at least glance at it ^^*
Thursday, October 2, 2008
Whiteboard Tower Defense
This week three badges have been added to Whiteboard Tower Defense. It is basically the same exact thing as Desktop Tower Defense except that it's on a whiteboard. But I wanted to share my maze with everybody. This is the maze that I used to get the medium and hard badges. I had 7 respect left at the end which could of been avoided if I was paying attention. I made the walkthrough after getting my last picture with the final score. You will see some differences. I personally like the bottom one better because you gain money faster but the walkthrough will get you 10 respect at the end. Also The first R2 card has been released. You must get 200 kills on any difficulty setting to obtain it. I would doing this on medium to get or at least try to get 2 badges and the card. The task is very simple and very easy.Now for the walkthrough:
For waves 1-10, I just started building my Maze with basic towers and as you can see, one AOE range tower:
Wave 20:For waves 11-20, I basically continued the maze except I upgraded my AOE tower, built a stick-man tower, and built a static floor tile. A good strategy throughout the game is to build more towers that you can afford instead of saving up for the bigger towers(at least on medium), then wait for the boss levels before you purchase the really big upgrades. Otherwise too many creeps will slip past while your waiting for upgrade money. 
Wave 30:At wave 30, I had just about upgraded the stickman tower, the AOE tower and the static floor tile to max and was waiting for money for the boss tower. Waiting for money is generally not a good idea in this game on normal.
Wave 40:At wave forty, I had already built two boss towers and upgraded 1 of them twice. I also bought 1 electricity tower and upgraded it to the 2nd to last upgrade.
Wave 50:At wave 50 I had 6 boss towers with two of them upgraded to full and the rest upgraded to next to full. I used the boss that gave 500,000 or so to upgrade my first boss tower to full and then used some money from the following two waves to upgrade the other one. 50 was the last wave and I beat it. This strategy of laying out an extravagant maze probably won’t work on hard as it was cutting it close at times just on medium. On hard, you’d probably have to group all your towers closer together with the boss towers near the center and above the static floor tile. Use some serious slowing effects of floor tiles to slow the creeps and AOE lightening to help with the earlier levels(pre level 40).

~hipcheck
Monday, September 29, 2008
The Several Journies of Reemus Chpt.1 Guide
This guide brought to you by ~Iceburg116~
M-hm, it has been out for a while now, don't complain. At least we have a guide for you, yah? =D
This is a game on par with Johny Rocketfingers and other point-and-click games. You find the object, get the item, use it later or immediately to solve a dilemma and lead your heroe(s) through to the end. Reemus Chpt1 Is a bit more fun than the average ones, which seem to dull and bore me.
Reemus has TWO Medium badges! (Hurrah!)
"Cheesy Escape Badge" - Medium (15 points) - Escape via mouse
"Flying First Class Badge" - Medium (15 Points) - Escape via bird
I'll tell you how to attain both of these at the end of the guide =)
First stage, your being chased down by a sort of Werewolf creature, and your pal Reemus doesn't quite make a jump and is grasping a root for dear life. Well, your stuck (Or not) and need help. Ha, lucky for you KCCG is here! =) Just follow these steps and we'll get you those sweet 30 points from those two Medium Badges ;)t then one of the lily-pads in the water below it, then click the new device and combine it with the bucket. Click Liam and let him go down the waterfall (Weee!!) Afterwards click the Big Fish's tail and the plant at the very top left corner of the screen. Click the bucket and your done with this area!
Next area; Inside The Castle (Part 1); There are so many things to do in so many ways here, but it's real easy. Click the Axe to cut the chain on the well and the wooden barrier on the door (3 times) Click the Wheel on the cart and let it fall, then click the steel rod the wheel came off of and click it into the odd socket on the stone wall. Click the wheel then the chain then the wooden block sticking out of the door to attach it, click the wheel once more and your done!
Next Area; Inside Castle (Part 2); Here you have to get past the werewolf, more of a mini game this is. Click the pulley on the rope once to move the towel, click the feed in the sack next to the chicken on the small Bizarre Hut, then click the chicken. (Aww, poor chickeh =/) Then click the skinned uncooked chicken that was under the Hut's cover. Click the towel at this time and when the Werewolf starts freaking click the rope next to it's tail. Then the Barricade guarding the door. Yay, we're almost done!
Next Area; Inside Castle (Blacksmith); When in the new area click the door twice. When you go in, click the dull sword and put it in the fire and let the Hammer sharpen it a bit. If your good you can do things at once now. Start the Whetstone wheel and put the sword on it while letting spear head be taken off by the clamp on the same Wheel. Use the sword to hack off the lamp next to the door and use the wax on the spear and the hook from the thing holding up the lamp on it. Take it and click on the ceiling, you are now two stages away from the end!
Puzzle: Turning Wheel. There are three tabs you can turn, two are easily seen one in minuscule. Put the Raven on the top and put the Red behind him. I have forgotten what time of the day it looks like but turn it until it activates (Pull the lever in the corner each time just to be sure) Yay one more area left!
(By the way, if you've played The Visitor, don't those lil' buggers in the cutscene look like him?)
Next Area; Wizard/Chef's Quarters; OK, this is where our skillz come into action.
Click the box on the shelf and pour the contents into the Cauldron and take the spoon off the birdcage. After this the two endings are going into play... (A note ahead, if you mess up any of the potions you can dispose of them in the tea pot on the shelf's bottom right corner)
Cheesy Escape Guide: Slight Brain lap on this one but there is cheese on the shelf and a jar with Blue Jam (Or goop?). Click the Jar twice after clicking the Cheese and put it on the ground. Mix the colors yellow and blue then click the mouse, afterwards click red and blue to mix and feed it to the mouse. That SHOULD be it, I kinda blazed through it and the Bird ending before writing down what I did. I'll correct it if it's wrong.
Flying First Class Badge: Make Green potion (Yellow and Green) then take the cheese and put it on the ground. After having a flying rat (Wow..) put another piece of cheese on the lever behind the cage. Also use the Purple (Red Blue) potion on the plant to enlarge it and open to crucial parts for the Bird Ending. Use Orange (Red Yellow) on the plant to cause popcorn to explode out of it O_o' Click the cup that came from the secret passage and put the noodle in the cauldron to make a rope, use the rope to catch the bird and use the enlarge (Purple) potion on it for the bird ending.
Enjoy~
(Once again, I'll check over typos later, stuff always seems to come up that causes my timing to be horrid.)
M-hm, it has been out for a while now, don't complain. At least we have a guide for you, yah? =D
This is a game on par with Johny Rocketfingers and other point-and-click games. You find the object, get the item, use it later or immediately to solve a dilemma and lead your heroe(s) through to the end. Reemus Chpt1 Is a bit more fun than the average ones, which seem to dull and bore me.
Reemus has TWO Medium badges! (Hurrah!)
"Cheesy Escape Badge" - Medium (15 points) - Escape via mouse
"Flying First Class Badge" - Medium (15 Points) - Escape via bird
I'll tell you how to attain both of these at the end of the guide =)
First stage, your being chased down by a sort of Werewolf creature, and your pal Reemus doesn't quite make a jump and is grasping a root for dear life. Well, your stuck (Or not) and need help. Ha, lucky for you KCCG is here! =) Just follow these steps and we'll get you those sweet 30 points from those two Medium Badges ;)t then one of the lily-pads in the water below it, then click the new device and combine it with the bucket. Click Liam and let him go down the waterfall (Weee!!) Afterwards click the Big Fish's tail and the plant at the very top left corner of the screen. Click the bucket and your done with this area!
Next area; Inside The Castle (Part 1); There are so many things to do in so many ways here, but it's real easy. Click the Axe to cut the chain on the well and the wooden barrier on the door (3 times) Click the Wheel on the cart and let it fall, then click the steel rod the wheel came off of and click it into the odd socket on the stone wall. Click the wheel then the chain then the wooden block sticking out of the door to attach it, click the wheel once more and your done!
Next Area; Inside Castle (Part 2); Here you have to get past the werewolf, more of a mini game this is. Click the pulley on the rope once to move the towel, click the feed in the sack next to the chicken on the small Bizarre Hut, then click the chicken. (Aww, poor chickeh =/) Then click the skinned uncooked chicken that was under the Hut's cover. Click the towel at this time and when the Werewolf starts freaking click the rope next to it's tail. Then the Barricade guarding the door. Yay, we're almost done!
Next Area; Inside Castle (Blacksmith); When in the new area click the door twice. When you go in, click the dull sword and put it in the fire and let the Hammer sharpen it a bit. If your good you can do things at once now. Start the Whetstone wheel and put the sword on it while letting spear head be taken off by the clamp on the same Wheel. Use the sword to hack off the lamp next to the door and use the wax on the spear and the hook from the thing holding up the lamp on it. Take it and click on the ceiling, you are now two stages away from the end!
Puzzle: Turning Wheel. There are three tabs you can turn, two are easily seen one in minuscule. Put the Raven on the top and put the Red behind him. I have forgotten what time of the day it looks like but turn it until it activates (Pull the lever in the corner each time just to be sure) Yay one more area left!
(By the way, if you've played The Visitor, don't those lil' buggers in the cutscene look like him?)
Next Area; Wizard/Chef's Quarters; OK, this is where our skillz come into action.
Click the box on the shelf and pour the contents into the Cauldron and take the spoon off the birdcage. After this the two endings are going into play... (A note ahead, if you mess up any of the potions you can dispose of them in the tea pot on the shelf's bottom right corner)
Cheesy Escape Guide: Slight Brain lap on this one but there is cheese on the shelf and a jar with Blue Jam (Or goop?). Click the Jar twice after clicking the Cheese and put it on the ground. Mix the colors yellow and blue then click the mouse, afterwards click red and blue to mix and feed it to the mouse. That SHOULD be it, I kinda blazed through it and the Bird ending before writing down what I did. I'll correct it if it's wrong.
Flying First Class Badge: Make Green potion (Yellow and Green) then take the cheese and put it on the ground. After having a flying rat (Wow..) put another piece of cheese on the lever behind the cage. Also use the Purple (Red Blue) potion on the plant to enlarge it and open to crucial parts for the Bird Ending. Use Orange (Red Yellow) on the plant to cause popcorn to explode out of it O_o' Click the cup that came from the secret passage and put the noodle in the cauldron to make a rope, use the rope to catch the bird and use the enlarge (Purple) potion on it for the bird ending.
Enjoy~
(Once again, I'll check over typos later, stuff always seems to come up that causes my timing to be horrid.)
Friday, September 19, 2008
Kaleidoscope Reef walktrough
Hi guys! This is my first walktrough! And the game is:
Kaleidoscope Reef!
Now many of you have played Anika's Odyssey a well made game by Trickysheep. Now he made another fantastic game.
The first part:
Now in the beginning you must drag plankton* to one of the three rocks, make sure the plankton stands up like a real flower. Drag polyps** to the planktons to make it to a beatiful sea plant! Blue polyps for blue planktons, red for red and yellow for yellow. Easy, huh? The level will be done when the meter gets full. And if you drag a yellow polyps to a red plankton it will not turn into a sea plant. Keep creating sea plants and watch out for dangerous fishs. (*Plankton is those flower looking things) (** Colourful things flying in the water)
The second part:
Oh noes! An ugly black slime monster! Can it stop you from saving the reef? Let's hope not. The monster will disapper anyway. Remove some black slime from the big rock so you can create beatiful sea plants. I explained the most what to do in the first part, so look there if your brain forgat what I told you. Once the meter is full you will complete the level. Also there will be a fish that has a really long mouth and are eating polyps in it's way!
The third part:
In this level there will be poisoned gas lecking from a barrel. If you get one of the skulls in a plankton it will die. So watch out! Just keep creating sea plants and watch out for the gas! And look out for the big grey fish. Just click at it to make it disapper, but it can come back.
The fourth part:
You really want that badge, eh? Anyway, this level is just to keep creating sea plants. And click on the fish with sharp teeths and the mini octopusy to avoid getting the polyps eaten. And the fish with sharp teeths might spitt out some poisoned gas from his mouth so click him away fast!
The fifth part:
In this level it will only be blue polyps, huh? But it still falls red and yellow planktons. You must drag some blue polyps to that hole with lava in the middle to the left! And if you wait a few seconds it will get out up near the archor but as a yellow polyps! If you drag it to the hole again it will be a red polyps! One plankton might look orange but it still wants a red polyps to make it a sea plant. There is a sea fish that looks like an ocotopusy, so click it away.
The sixth part:
More black slime! Remove some to create some sea plants. No polyps? Just click on the mussles under the rock and some polyps of each type will get out. And there will a really big ugly fish in this level. Just keep clicking it away so it doesn't eat your polyps. Also, there's a poisoned gas barrel too. You can scare the fish away with the gas when the fish opens his mouth. A green plankton is in this level, counts as yellow polyps.
The final part:
Ewwwwwwwwww!! This black slime monster again! Okay, this monster can do the following things: Shoot poisoned gas on the planktons you have planted, burp out poisoned gas. And spitt out black slime. Keep focusing and avoid the attacks he does. Be quick. After a few sea plants planted, a fish with come with a yellow mouth. Make sure it doesn't come near your planted sea plants because it can eat them up! Click him away as quick as you can! And when the meter is full, it will come that plant cannon and shoot some balls in the black slime monster and the monster will explode! Finally the reef is saved! Kongrats! You just got yourself 15 Kongregate points and a beatiful badge!
Friday, August 1, 2008
Challenge 68: The War Of The Future, Today Challenge
Ello, I'm Juice, and this is my review of the new badges for Age of War: the Field of Strife Badge, and the Age of Victory Badge. Also, I'll do a review for the challenge that goes along with it, The War of the Future, Today Challenge.
Field of Strife Badge
(easy - 5 points)
Train 100 units and lay waste to 100 enemies in Age of War
This badge requires no skill, just a small bit of time. Play the game normally and you should have no trouble with this. In my opinion, it is here only to introduce you to the game, (as most easy badges are), not to actually challenge you. Nonetheless, it is quite fun to obtain. How can you not love destroying the generic evil enemy?
Age of Victory Badge
(medium - 15 points)
Defeat your opponent in Age of War
This badge is good for people who actually want to finish the game. Personally, this one was hellish for me because this game is all about the turrets. Which means once you get about three upgrades, you don't do anything, besides the occasional click on a Super Warrior that lives just about long enough to take 300-500 health from the opponent (if played on normal difficulty).

The War of the Future, Today Challenge
The wars of the future will truly be an incredible thing to behold, for those of us who survive the wars of the present.
Futuristic Warrior – Live to see the future of warfare by surviving until the final tech level on "normal" mode.
Considering how this challenge is easier than the medium badge, there shouldn't be too much trouble attaining it. But, then again, when are challenges ever hard? Seriously, this isn't really a challenge, it's just a small time-consumer. Grind, grind, grind. Bang, slash, bleed, death, gold, experience, upgrade, repeat. And then...hello Amaya!
Overall, it's 20 easy points, and a card. This has been Juice!
Field of Strife Badge(easy - 5 points)
Train 100 units and lay waste to 100 enemies in Age of War
This badge requires no skill, just a small bit of time. Play the game normally and you should have no trouble with this. In my opinion, it is here only to introduce you to the game, (as most easy badges are), not to actually challenge you. Nonetheless, it is quite fun to obtain. How can you not love destroying the generic evil enemy?
Age of Victory Badge(medium - 15 points)
Defeat your opponent in Age of War
This badge is good for people who actually want to finish the game. Personally, this one was hellish for me because this game is all about the turrets. Which means once you get about three upgrades, you don't do anything, besides the occasional click on a Super Warrior that lives just about long enough to take 300-500 health from the opponent (if played on normal difficulty).

The War of the Future, Today Challenge
The wars of the future will truly be an incredible thing to behold, for those of us who survive the wars of the present.
Futuristic Warrior – Live to see the future of warfare by surviving until the final tech level on "normal" mode.
Considering how this challenge is easier than the medium badge, there shouldn't be too much trouble attaining it. But, then again, when are challenges ever hard? Seriously, this isn't really a challenge, it's just a small time-consumer. Grind, grind, grind. Bang, slash, bleed, death, gold, experience, upgrade, repeat. And then...hello Amaya!
Overall, it's 20 easy points, and a card. This has been Juice!
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